I’ve been doing a lot of thinking lately, partly about the lack of posts I’ve been making beyond what models are coming out from Spartan. Part of this lack of activity has been down to lack of hobby time because I’m working some really shit hours right now. Part of this is down to pending reviews, specifically MERCS as I’m waiting for a some gamer cards so I can actually play the thing.
It also got me thinking about Project Awesome. My beloved game that has remained untouched for a couple of months now, again, largely to do with my current work load and because I’m waiting for the artist to finish off some concepts.
Part of this long, rambling, and rather guilty, thought was that when this game is finished what am I going to do with it?
The obvious thought was to self publish as those companies that are big enough aren’t going to accept my proposal for a game no matter how polished it may be or how well it plays, or that I’ve taken 13 years, on and off, to write it.
This got me thinking about all the other budding games writers out there and how they must be feeling like they’re in the same, lonely, and possibly leaking, boat. Which isn’t very nice.
Now I can’t do much about my situation short of winning the lottery or getting a new job. But what I can do is give over part of this blog to independent games writers to put up their games for any and all to download.
I have no idea how successful this will be, if at all but I figured it’s worth a try.
So, as of today you’ll see a new section to the site called Shell Case Games – my newly formed publishing house. Those wishing to join can submit a form with a summary of what your game is about on the equally new Contact The Shell Case page. I’ll be in touch shortly after if I think it’s a goer.
You won’t get paid, at least not by me and all I ask is that you include on the inside page the Shell Case Games logo which I’ll provide you with. In exchange you’ll be able to have your game on The Shell Case for free. I’ll also playtest it and write a review. You’ll need to give me a bit of fluff about you and the game’s development for that bit.
So there we go. I give you Shell Case Games.