Almost a year ago I reviewed a starter set for the Studio Sparta game Firestorm Invasion: Planetfall. I enthused about what had the potential to expand on the Firestorm Armada universe and finally break the company out of their habit of overly abstracted rules, shit writing and horrendous amounts of pointless bold copy.
At the time I had a chat with the people in the know at Spartan and they said that the Directorate and the Sorylians would be hot on the heels of the initial Dindrenzi & Terran Alliance starter sets. Well…they weren’t wrong. Almost a full 12 months later they’re finally releasing those two factions. And the indications are that they’ll be a proper boxset and some proper rules on the way too.
It’s been a hugely frustrating 12 months watching Spartan devolve into an early version of Games Workshop with rising prices, a scattergun release schedule with things like Spartan Scenics popping up despite no 28mm games actually being out yet from Spartan. Which is all part of the longer term plan for Firestorm Invasion. Which is why it’s odd that they’d release all that stuff so early.
I promise this isn’t sour grapes. I just don’t get it. The erratic releases, the supplements that push an abstract game system to its absolute limit and taking a year to roll something out that they’ve outwardly ignored. I have no problem with a company taking time to develop, or raising capitol to develop. Credit where credit’s due, they haven’t done a kickstarter. But I do feel that if Spartan had spent less time and money developing some of the iffy supplements they could have properly developed Firestorm Invasion rather than lose all momentum by taking a year.
Anyway, this is what Spartan had to say about Firestorm Invasion – and there’s some sexy shots of the Terran vehicles. I’ve also included all the stuff about the Sorylians and Directorate.
As I say, I really want this game to be good and successful. And I really want Spartan to regain its focus and get back to doing cool stuff rather than bodging, improvising and generally messing with a mechanic that was too precise to allow for it…
It has long been a part of the plans for the FA Galaxy that your space fleets could fight their way to planets and star systems ready to deploy ground forces with which to capture or destroy vital strategic objectives. Having watched our community of 10mm scale gamers grow, and beavered away in the background on new models and enhanced rules, it is a pleasure to tell you that all of the six major races will be coming to a tabletop soon.
Having listened to feedback and read your Wishlists, Firestorm Planetfall has taken shape and will be rolled out to as follows:
• All six major races
• Boxed Sets designed to make army building easy and cost-effective
• Hardback Rulebook
• Alliance Books
• Range of high quality scenery – from bunker complexes to entire cityscapes
For those players who already own Terrans and Dindrenzi we have not left you out. An entire set of new, highly detailed models have been created to complement your existing forces. From brand new tanks and aircraft to gigantic Prime Movers capable of transporting entire units of infantry across the gaming table, we’ve worked on it all.
So to end, please have a look at concept art for some of the new Terran models. Over the next few weeks our web pages will be changed to reflect the enhancements to our spaceships and ground forces, and we’ll keep detailing the new models across the range. Check back soon to see images of the Sorylians, Relthoza, Aquans and Directorate at the ground scale!
What you can see here are concepts for just three of the Sorylian models: the Medium Walker (think Main Battle Tank quantity wise on a tabletop, the FA version of a Sherman), the Heavy Walker and a Small Strike Drone. But there is a myriad other models for this race, from the Small Flyer right up to machines that block the sunlight on a battlefield.
Chris added: “Their fundamental characteristics were to be resilient legged tanks that would lumber across the battlefield with less haste and more of a juggernaut archetype. With this in mind I started to think of the silhouette and sense of the weight of these mighty mechanical mechs piloted by a lizard-like race. Their centre of gravity would be extremely low to help them feel sturdy and immovable and I drew reference from the body language of various reptiles and similar creatures to create a leg setup that was appropriate. Having arrived at these wonderfully mechanical dinosaurs of war I am very pleased with the outcome. They feel technologically advanced yet prehistoric in their physical presence.”
The fighting vehicles of the Sorylian Collective are primarily comprised of bulky, resilient walkers. Slow and ponderous, but very well protected from all forms of incoming ordnance, these stoic vehicles shrug off enemy attacks whilst their return fire punctures hulls with ease.
Filling the sky around these walkers are swarms of much smaller aircraft. Incredibly agile, they dart around the larger vehicles, knocking out enemy aircraft attempting to strike at the walkers from above, or driving off light vehicles trying to outflank their charges. In this way the Sorylian ‘Sphere’ formations grind across the battlefield, maintaining their defensive stance whilst they roll over objectives and crush enemy wrecks beneath their giant metal feet.
In the next blog we’ll delve into the ideas behind the Directorate ground forces. Sleek, fast, deadly – I know it sounds clichéd, but it’s the ideal way to sum this force up.
As the most technologically advanced race in the known galaxy (in their own minds at least!), we felt that the Directorate in Planetfall needed to capture that sleek Hi-Tech sci-fi look, whilst still feeling like working military vehicles that can take a beating and dish out some brutality in return.
After an exciting design meeting with lots of reference pictures (and sci-fi gun noises) an eager Chris Peacey set about bringing to life the Directorate ground forces, and the units he came out with are some of the most stunning Planetfall models yet.
Chris Peacey explains: “The Directorate have the best gear, the best resources and the most advanced technology of all the races in the Storm Zone, so it was only fitting for their ground and air vehicles to have an air of elitism about them. Superior offensive and defensive technologies manifest themselves in the form of plasma weapons and ablative armour, cyber-attack capabilities and intimidating air support. Ground units are swift and employ first-strike tactics. It is rare that a Directorate force is ever cornered or taken by surprise. In this unlikely event, air support is devastating for the opposing forces as large and impressively armoured gunships can promptly deliver a barrage of suppressive fire.”
Pictured above are three concepts for Directorate vehicles: a particularly mean looking Battle Tank with reinforced armour cladding and a giant plasma weapon, an aggressive Gunship that perfectly hits the balance between functional military and sophisticated design and my personal favourite – a sleek cyberwarfare vehicle that screams speed, stealth and advanced tech.
Chris Peacey explains: “The Cyber Warfare tank is the personification of the Directorate’s slick approach to conflict. Its smooth lines and hexagonal cladding give an appropriate feel to a vehicle that changes what is necessary to secure victory over enemy forces. You can expect future Directorate units to share this striking aesthetic. In contrast, the main battle vehicle and heavy gunship have a contemporary science fiction feel; armed to the teeth and equally armoured. These vehicles built for pure offence are the true fist of the Directorate military.
I hope that Directorate players of Firestorm Armada are looking forward to seeing these vehicles realised as 10mm scale miniatures as much as I am!!”
On the battlefield, the ground forces of the Directorate take a ‘right tool for the job’ approach. VTOL craft of varying sizes provide manoeuvrability and heavy firepower, Tank Destroyers and automated gun platforms deadly fire support and Battle Tanks occupy the enemy’s attention, shrugging off their shots with high-tech armour systems.
Meanwhile elite infantry and powerful augmented mechs perform a crucial “special forces” role, supporting the larger vehicles, clearing ground and seizing objectives. Across the board, the Directorate supplement their arms and armour with unmatched cyber-tech. Capitalising on their supremacy in this arena, they shut down defences, overload systems and sow havoc and discord throughout their inferior enemy.