As part of A Tale of Two Armies one of the things we wanted to look at, as part of the wider narrative, was how hero and villain of the piece evolved from our early conversations to the characters they’ll become at the series’ conclusion. I elected to go first as I had the luxury of having much of my character’s back story long ago established.
‘It all started with a game of Mordheim’ I guess is the best way to begin explaining the almost sentient growth of a humble assembly of plastic pieces into a character worthy enough to actually write about.
When The Chaps decided to run a Mordheim Campaign and we were deciding who would do which warband, I plumped for the rich boys of Marienburg figuring the extra gold pieces they had would give me a significant head start to turn them into a dominant force – even if they were a bit lacking in the rules department. That gold enabled me to tool up my Captain with all the cool toys he could want including a pair of very shiny, and very expensive, Duelling Pistols. I had the image of a lethal sharpshooter in my mind, wading through combat, picking off enemies one after the other with deadly accurate head shots – none able to get close for fear of ending up face down in the dirt in an expanding pool of their own vital fluids. But it never really happened like that, quite the opposite really.
During the campaign von Bomburg wasn’t exactly living up to those expectations I had when gleefully listing his equipment I invested so heavily in. Dice are fickle at best of times but he could almost be guaranteed to roll a ‘1’ when it really mattered. During the early days of a character’s progression you forgive poor performances knowing that experience will no doubt improve through skills and stat increases. von Bomburg had now accumulated a few of these (through the rest of his warband performing quite well – love those crossbows), most notably an extra point of Ballistic Skill taking him to a very healthy 5 and the Pistolier skill letting him shoot both of his pistols together if needed. And a suit Gromril armour – very handy indeed. With the firepower at his disposal he should have been kicking asses and taking names, but it just wasn’t happening for him.
The specific game in question has been mentioned before in other posts and relates specifically to Bomburg’s lack of shooting accuracy. As this game was playing out he was demonstrating his usual ineptitude with all things ballistic only this time he happened to be in the beer garden of the town tavern. Standing upon a table acting all heroic like, he took careful aim at the horde of enemies rushing towards him and his fellow Marienburgers, and then proceeded to miss both his shots despite hitting on 2’s as if bestowed with eyes that stared at each other. As this stage his sub par performances could go unnoticed no longer and the rest of The Chaps threw their 2 pence/cents/maple leaves worth into the mire of my disappointment. Amongst the usual tit for tat one comment was latched upon which was he must have been enjoying the beer garden a bit too much and thus impaired his vision [That may have been me… – Ed.]. It stuck and so began the effervescent evolution of Ludwig von Bomburg – the wealthy drunkard fallen on hard times. The son of a wealthy family looking for adventure whilst slowly drinking his fortune away. Somewhere between Paul Whitehouse’s 13th Duke of Wybourne and Rowley Birkin QC (for those of you that watch The Fast Show) – he no doubt possessed the sleazy suaveness of the former but was far more inebriated like the latter.
As the campaign continued, von Bomburg’s performance did improve under the avalanche of additional skills he acquired but he was always below what was expected – the others feared his potential, but never surprised by his failure. As Bomburg’s ability had improved somewhat during the campaign it seemed natural that he would once have been a formidable foe – the kind of which I wanted at the start, but impact of life’s vices had dulled his skills. The constant state of combat he endures in Mordheim being enough to reawaken some of the potential he lost to the drink, drugs and women.
Another of von Bomburg’s traits were brought to light when he seized on an opportunity to take down Ian’s Vampire who had got a little isolated – von Bomburg stepped forward pistols in hand and proceeded to miss with both shots. von Bomburg and Ian’s Vampire have a little history as way back in the first games of the campaign von Bomburg critically wounded him which resulted in him losing his hand. With us being the fun guys we are, we decided to let Ian graft the crossbow pistol he possessed permanently onto the stump to mitigate such a severe blow so early in the campaign and add a bit of character to proceedings. This had not been forgotten and so the tables now reversed as Ian managed to distract von Bomburg’s guards and charge him with said Vampire in retaliation. Bomburg was easily out matched but through a healthy dose of luck he managed to survive several rounds of combat and long enough for Ian to fail his route test as my Marienburgers dispatched his minions – sparing Bomburg his doom. The outcome highlighted that he’s really really lucky when it comes to staying alive. There’s the time he got brained by the handgun only for me to remember his Lucky Charm at the very last second prior to removing the model, or the time he side stepped that Strength 5 lightning bolt. He rarely dies and always seems to have a way out a sticky situation – often thanks to his long-suffering bodyguard, Viktor holding the enemy up long enough for him make his escape.
By this time I had themed all of the Marienburg warband around what would have been members of his household guard; Viktor was the head of the Household Guard with the Halberdiers being members, one of the Young bloods was his disturbed cousin etc. but Viktor with his role as bodyguard stood out as a key figure in Bomburg’s development – constantly being the difference between him living and dying. We started to fill out why Viktor accompanied von Bomburg and why Bomburg was even in Mordheim in the first place, a fall from grace seemed to fit the bill and tied in with his truly outrageous drinking, overall poor performance punctuated with flourishes of mad skills.
As Phil and I started to make our foray into the wider Old World in the ‘A Tale of Two Armies’ series it was a no-brainer to expand the Marienburg warband into a fully fledged army of the Empire, but that would then need an explanation as to where any such army he would have been part of had gone and then led to him coming to the cursed city. Part of this story has been told in the articles Phil has been writing and without wishing to spoil anything I can only say so much – the short of it being he loses much and leads his final few followers into Mordheim as a final gambit.
Bomburg has come a long way from the original model I created for my captain using parts from the old Mordheim box. After the Pub Garden incident I remodelled him to have a wine glass in hand and moved the second pistol to his belt to better represent his character. He’s tremendous fun to play and almost takes the decision-making out of my hands with his personality deciding what he should do. I’m now getting just as much enjoyment bringing his supporting cast up to a similar level with the dour Viktor and perverted relative having already been mentioned and accumulating their own anecdotes.
Playing games in A Tale of Two Armies allows me to see von Bomburg as a young man, before years of war and booze ruined his mind and as the narrative develops we’ll learn more just what brings von Bomburg to his fate of a tortured existence amidst the ruins of Mordheim.
I’ve also come into possession of a few plastic wine bottles and have designs in mind to add them to the Captain of the Land Ship from Forgeworld and give the young von Bomburg the model he deserves. It’s an absolutely ace piece and comes with a fantastic looking crew – particularly said Captain. It would be perfectly fitting as his chariot of choosing, being overly wealthy (at the time) he would no doubt select the biggest and most expensive vehicle he could find. I can’t wait to send it careening across the battlefield with him loose at the wheel, it’s practically what Warhammer was made for!