My continuing look at Codex Daemons focuses on Beasts of Nurgle. A mass of contradictory special rules, how on earth can you use this very odd unit? Truth is, I’m not exactly sure myself.
So let’s get into this. What makes Beasts of Nurgle such a hard choice to justify is how they almost seem to fulfill the same role as Plague Drones, yet do it far less elegantly. Being cavalry does give them some advantages, and compared to most of your force they will seem to dash across the board in the blink of an eye. By other armies standards though, that’s still a little on the slow side.
It also seems counter productive for them to have that speed when you consider their special rule Attention Seeker, which allows them an out of turn sequence activation to charge any enemy unit that has charged one of your own within 12″. It’s a nifty little rule that will allow for some much-needed line defence of your force, which otherwise may occupy units with more important tasks like Plague Drones or Greater Daemons.
Combine this with the It Will Not Die special rule and 4 wounds and you have the potential be a thorn in a units side due to them being immune to instant death from anything but Strength 10 weaponry and, sadly, force weapons. But then why the speed that will move them out ahead of the rest of the force? I can only assume its to help positioning and maybe if you want to use them as a flanking unit to your main battle force, slipping around to catch opponents squads in lovely no retreat scenarios.
But then you take a look at the cost and well… a single Beast of Nurgle is not worth more than a Plague Drone. Not at all. Especially as they have no upgrades, what you are left with is a big lumbering beast that can take a hit whilst dishing out a random number of poisoned attacks. At least its D6+1, but even then, spending over 450 points for a full squad and a bad dice roll giving you only 18 poisoned attacks…well its not great. So what can you use Beasts of Nurgle for then?
Distraction and delays mostly, along with some defensive play.
Using the speed of the unit, you can race ahead of the main force, or else Deep Strike in and distract an opponents firepower for a turn or two. Either way, there’s a good chance you will survive most shooting short of a Railgun or Demolisher shell (and if your opponent is using them on you, it’s win win for the rest of your force), panicking your opponent. No-one wants a unit that can’t be easily killed holding up their key combat units or assaulting a firebase. Even if they don’t do much, they should comfortably be able to hold up terminators for a few turns, neutering their effectiveness, or else taking down a low initiative Monstrous Creature or two.
If at all possible, you could even Deep Strike behind or into cover, which will increase your existing cover save provided by Shrouded, all ready for a next turn assault to add to an opponents woe even more!
Then there’s the idea that you can use them to just support your line, acting as a deterrent against enemy units assaulting yours units. You will get defensive grenades anyway regardless due to Slime Trail, so even if an opponent then counter charges the Beasts of Nurgle, they won’t get any bonuses for charging, taking the bite out of many assault units.
Still, it’s really hard to recommend Beasts of Nurgle, especially as you can spend the points on things like Plague Drones or Daemon Princes instead. Perhaps proxy them first and see if you can find a role for them in your force.
In the end, their Attacks characteristic sums them up all too well. On a good turn, a full squad can munch through anything (64 poisoned attacks at turn!) whilst being a great road block to your opponent. On a bad day, it’s just a 450 point lump you throw at your opponent so they can’t get to the good stuff.
So that’s it for my exploration of Nurgle units! Next week I will be talking Mono Nurgle Lists and Tactics. The week after that it will be Slannesh – just in time for New Year!
Beasts of Nurgle currently aren’t available even from Games Workshop! Go ebay the lovely old models instead.