X-Wing Miniatures Game: Battle Report 3

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For the third battle report for the X-Wing Miniatures Game I decided I’d, well, go a bit mental. Having discovered a Crawl Creator app, I’ve made a short prologue crawl. There’s no sound, unfortunately. Mainly because I refuse to pay Apple £22 a year to use music I’ve already paid for. There’s also a bit of a delay at the start, but stick with it. Anyway, it’s a bit of fun and I hope you enjoy it along with the continuing adventures of Mat and I playing out our own version of the Galactic Civil War.

‘Rogue 2, break off, the Bright is hounding you hard.’ Rogue 4’s voice came through like a physical slap inside Wedge’s helmet and he yanked hard on the control stick, throwing his X-Wing into a sharp turn to port. Lasers slashed through the space he’d just occupied a second later. Wedge Antilles smiled to himself as he rolled his X-Wing back to starboard and high, throwing the snubfighter clear of the furball that was ensuing. He checked his on board chrono. The dog fight had been on going for less than seven minutes. He and Rogue 4 had splashed three TIEs in quick succession. The Imperial hadn’t expected the two Rogue Squadron pilots to go straight for them when they’d been deployed.

Wedge dropped his X-Wing in to a spiralling dive, dropping him in behind a TIE fighter that Rogue 4 had led on a merry dance. Wedge let his crosshairs drop over the TIE, the Imperial pilot realising too late he’d been had. Four crimson spears of laser energy punched through the aft bulkhead and exploded the engines. The TIE disappeared in a cloud of pink flames, the stabilizer foils spinning off in opposite directions.

‘That’s two a piece Rogue 4.’ Wedge barrel rolled clear of his kill and went after his third. Tycho Celchu broke in the opposite direction, bringing him in behind the TIE Advanced. There was only one Bright with that configuration in the entire galaxy. He knew that he couldn’t hope to kill it on his own, but he wasn’t going to pass up the opportunity to take a couple of pot shots. He squeezed off a pair of shots, watching with satisfaction as they flared against shields before he broke to port to chase a TIE that was banking wide to go after Rogue 2.

Before he could squeeze the firing stud on his flight stick the TIE disintegrated, its entire super structure melting in on itself before vanishing in a cloud of fire and sparkling debris. He watched Wedge Antilles’ X-Wing surge through the flames, shields flaring as the shrapnel bounced off them. Tycho rarely took for granted the skill the Universe had given him, but even he had to marvel at Wedge’s born instinct for flying. ‘I make that four kills to two, Rogue 4.’

‘I was busy getting to know the neighbours.’ Tycho replied, effortlessly putting his X-Wing into a spin that saw a volley of emerald lasers fly wide of their mark.

‘Well, when you’ve finished horsing around, perhaps you’d like to cover our asses whilst we get the hell outta here?’ General Solo’s accent was far harsher than Wedge’s and dripped with the roguish nature of the man who owned it.

‘Roger that Gold leader, breaking off. We’ll be with you in three.’

Wedge broke off his attack run, with Tycho forming up on his wing. The TIEs didn’t pursue. By now they would have received a transmission from the surface that one of their number had been taken and was aboard the Millennium Falcon. The battered old transport ship would become the target and the Rogue’s would have no choice but to defend her with their lives…

So, the third battle report but this time with a scenario, rather than a good old-fashioned furball in the middle of the board. For this game I would be fielding the Millennium Falcon, captained by Han Solo with trust Chewbacca at his side, along with two X-Wing escorts piloted by Wedge Antilles and Tycho Celchu. But as I don’t have his card yet, Mat agreed to let me use Luke’s card as the point in the timeline I’ve slotted this into, he’s a bit busy. Mat managed to get his hands on a TIE Advanced (review coming soon) to go with his 5 TIE fighters, putting him up to a half squadron, all of which were pretty pimped out.

The mission was simple. I had to get the Millennium Falcon off the opposite corner to the Falcon’s deployment, and Mat had to stop me, not matter what. Amazingly, because I’d spent 1 point fewer than Mat, I got the initiative…

Imperial Navy

Game 3 of our Battle Report series and I have the Dark Lord of the Sith, Darth Vader himself, on my side. With a TIE Advanced at my disposal, coupled with Darth’s ability to take both focus and evade tokens every turn makes him very resilient, and bunches up his lethality. So much of my plan revolved around getting him in close enough to the Falcon and unleashing the cluster missiles I’d bought for him. To do this I thought I’d try swarming the Falcon, keeping the squadron nice and tight to make the most of massed fire and the upgrades and inherent pilot abilities at my disposal, such as Howl Runners re-roll to friendlies within range 1.

I was excited for this game I had my TIE Advanced with Lord Asthma himself giving me something extra and I finally got to use missiles. Run Han Solo Run.

Rebel Scum

I was in a bit of a conundrum. My mission was simple: get the Falcon to safety, no matter what. Whilst a mission of this type would be fine in any other game, I have a deep and profound attachment to the X-Wing pilots of Rogue Squadron. So the obvious cavalier tactic of feeding the X-Wings to the mass of Imperials didn’t really sit well with me.

Instead, I opted for an attack run tactic that would allow me to keep my X-Wings together to maximise firepower whilst avoiding getting caught in the middle of the larger Imperial force. The Falcon would just take whatever course was safest as I could make full use of that all important 360 degree field of fire. The strategy relied, basically, on the X-Wings being a nuisance enough that they would draw sufficient fire from the Falcon that it would escape damaged but otherwise in one piece. I had little hope that the X-Wings would survive the game but I suppose war is hell.

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Turn 1:

M: So Phil had the initiative, whilst this made little difference to movement, thanks to my TIE fighter pilots being as subtle as a glow in the dark condom in a black out, his ability to shoot with the Falcon and Wedge Antilles before Darth Vadar could prove a problem.

But with nothing to be done and the mission as simple as ‘kill the Millennium Falcon’ it made my movement pretty straight forward. All 5 TIEs, and later on Vadar, made a fast sweeping turn to port to put them in line with the Millennium Falcon.

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P: This was the first game we’d played with an Imperial unit with a high/superior pilot skill, so this would mean that one of my X-Wings (Luke Skywalker was masquerading as Tycho Celchu for the purposes of this game) would move, followed by Darth Vadar, then Wedge Antilles – thanks to me winning the initiative – and finally the Falcon as I’d opted for the handy-dandy Veteran Instincts upgrade that gave it +2 on that front boosting Han Solo’s skill to 11.

So I moved my X-Wings in a mirror manoeuvre to the Dark Lord and his squadron, a fast, sweeping turn to starboard, putting them on an intercept course. The Falcon lumbered forward at best speed.

Turn 2:

M: The Falcon had, rather politely, moved straight towards my formation which meant that whichever direction it now chose to go I could attack it with most, if not all, of my force. The X-Wings that were barreling their way towards my formation were a bit of a worry but I knew Phil was trying to divide my attention so I ignored them and made a straight ahead speed 5 movement.

2014-02-28 21.19.59

P: Mat’s entire formation had surged forwards at top speed. Whilst I had expected an aggressive move I hadn’t expected one that was quite so brutally forced down my throat. But it suited me fine as the Falcon made a sweeping turn to starboard putting it out of the path of the oncoming TIEs and some of their fire arcs. My X-Wings, on the other hand, made a swift move forward in order to close the gap between them and the TIEs as rapidly as possible to do maximum damage with shooting. Knowing full well there was plenty of guns that’d be in short-range of me, just as I them.

In true Star Wars fashion, both sides opened up in a blaze of laser and the flicker of exploding shield energy. The Millennium Falcon opened up with its turrets, targeting Mauler Mithil and scored a critical hit but failed to do any serious damage. Wedge Antilles fired on Winged Gundark but, despite landing 3 hits, the Imperial pilot evaded all three.

Darth Vadar took aim at the Millennium Falcon and sprayed it with laser fire, causing a shield generator to sputter and die. A moment later Tycho Celchu opened up on Winged Gundark, determined to use up all of the Imperial pilot’s luck early on. As it turned out, Antilles had seen to that and Tycho scored 2 criticals and a hit, destroying Winged Gundark outright.

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Turn 3:

M: I’m sure I’ve mentioned how much I hate Phil. Well that stills stands. And another thing, I probably hate him a bit more now. With the Falcon in danger of slipping past me I put my entire formation into a fast Koigan turn allowing me to bring my guns to bear on the transport as well as hopefully catch the X-Wings in my fire arc as well regardless of what Phil tried to pull with them.

2014-02-28 21.43.55

P: With the TIE’s poised to shoot past their objective I had to assume they’d be going after the Falcon as aggressively as possible which meant, most likely, Mat pulling his favourite manoeuvre. So I did the same. As the Falcon made a sweeping starboard turn putting some distance between him and the spiralling dogfight, the X-Wing executed a Koigan turn putting on them opposite the TIEs. Facing off against 5 TIEs with two X-Wings isn’t such a great idea…

With Darth Vadar closing in on the Falcon I decided to make him my number one priority. Both the Falcon and Wedge fired at Darth Vadar. After a spat of pretty decent rolling by Mat, they succeeded in doing nothing more than stripping the TIE Advanced’s shields away. Darth Vadar returns fire but his shots go well wide. In reply, Tycho targets Darth Vadar and hammers him with a critical hit. The result was the ‘Secondary Weapon’ destroyed, removing the assault missiles before Mat had the chance to fire them.

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Darth’s squadron fared little better with Mauler Mithil and Backstabber stripping shields from the Millennium Falcon and Wedge’s X-Wing respectively. With both of Wedge’s shields gone I was going to have to play things very carefully form now on.

Turn 4:

M: Having made an about-face I had to get  back to the business of killing the Falcon so my flight made a fast move straight ahead to close the gap and start stripping some more shields. Howlrunner made a barrel roll which took him out of formation but I hoped it’d line him up to harass the X-Wings.

2014-02-28 22.14.34

P: I continued the Falcon on its weaving run towards freedom whilst I made a green port turn with the X-Wings to put the pressure on Mat to split his fire between them and his objective. If I was going to lose a fighter it was going to be now, especially with Wedge sans shields. I took the opportunity to put focus tokens on my X-Wings to try to give them an edge over the TIEs. The picture shows evade tokens because I picked up the wrong ones. I wasn’t cheating. Honest.

As the shooting phase began I had one thought, and that was to finish off Darth Vadar and take out the biggest threat to the Falcon. The Millennium Falcon kicked off proceedings, hammering the TIE Advanced but Mat used his evade token and made sufficient rolls to escape harm. Wedge Antilles opened up scoring two hits on the man responsible for Biggs’ death and took Vadar out of the fight.

2014-02-28 22.15.58With Darth Vadar now spinning off into the void, frantically calling for the Emperor to save his mechanical arse, Tycho was free to take his shooting action, hammering Backstabber, causing two points of damage.

Backstabber returned fire but Tycho succeeded in evading. Howlrunner targeted Wedge Antilles and managed to not only cause damage but cause a critical, reducing his agility. Mauler Mithil and Dark Curse both fired on the Falcon, taking down two more shields.

Turn 5:

M: Well Phil’s a dick! I can’t believe he reduced Darth Vadar’s TIE Advanced to bits of floating tin foil. Worst of all the assault missiles it was carrying went along with it, taking away the ace up my sleeve. With time fast running out, I move the TIEs straight forward as whichever way the Falcon moved I was going to be in fire arc.

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P: I was a couple of turns away from getting the Falcon off the board and thanks to the Falcon’s turrets I had no reason to hang about so I sent the old bird on a straight burn. I guessed Mat would go all out to try to take down the Falcon. He knew the TIEs would start to get picked off so it was all or nothing now Vadar had been splashed. So I put my X-Wings into a tight port turn, tucking the fighters nicely behind the four remaining TIEs. Tycho locked on to Howlrunner, arming his Proton Torpedoes. Wedge got focused.

The Falcon opened fire on Backstabber and took the damaged TIE to pieces in a shower of flame and debris. Wedge swiftly followed up damaging Mauler Mithil, putting him on 1 damage point. Tycho unleashed his torpedoes on contrails of blue flame, scoring 4 hits, two of them criticals on Howlrunner, leaving nothing bust burning gases to mark his passing.

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The chrono had spun to zero for the Imperials, with a last gasp Mauler Mithil and Dark Curse fired on the Millennium Falcon but, despite only getting a single evade roll, the Falcon escaped harm.

Turn 6:

M: The Falcon’s safety was all but guaranteed so it was death and/or glory. I put Mauler Mithil and Dark Curse into a Koigan turn in the hope of either taking Wedge with them or blowing past them and hauling ass for the planet surface.

P: I moved the Falcon to the very edge of the board and moved the X-Wings dead ahead on a cruising speed lining up kill shots on the two fleeing TIE fighters.

The shooting phase was brief. The Falcon and Wedge opened fire in quick succession, destroying the remaining TIEs and securing the Rebel’s survival for another day.

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Curses Foiled Again

Okay I love this game but I fucking hate Han Solo and I definitely hate Phil…

Things I did not foresee was me spending more points than Phil so the Rebel scum got the initiative. This is not a good place to be at all, and me not reading my Elite ability cards really screwed me. People make sure you read the damn cards.

Other than that I am actually happy with how the squad performed, although I got distracted knocking the crap out of the X-Wings as I don’t get to do that too often. Although I’m not convinced I could have stopped the Falcon as it’s such a brute, I definitely couldn’t after the Rebels ganged up on Vadar. I wish I’d gotten the assault missiles off sooner! And by sooner, I mean: at all.

The tactic of blasting past Phil’s formation and pulling a Koigan is one I will use again at some point just not against a an old bruiser like the Falcon, and I can see the benefit of swarming, although this game may have been better if I had used 2 wings rather than one large one.

So anyway, Han Solo ran like the big girls blouse he is, in his leather jerkin and tight pants, and he lives to fight another day.

Live to Fight Another Day

Well that was interesting. I honestly saw my X-Wings being splashed in quick succession and the Falcon slowly being picked apart by a force it wasn’t going to be able to kill quick enough. Instead I was able to split attentions enough that definitive blows were never landed.

The decisive moment was, I think, when I matched Mat’s Koigan turn resulting in two turns of shooting that I otherwise would have missed out on whilst I faffed about getting back into firing position.

Overall the plan worked with no real errors on my part. I kept the X-Wings together and kept them focussed on picking off targets one at a time. However, the combination of upgrade cards made a big difference, particularly with the Falcon as the right mix can and did give a real edge. So much so the Falcon would have been in much poorer shape without them.

Space was filled with lances of scarlet laser, criss crossing a shrinking area of space as two remaining TIE fighters barrel rolled and dove in an effort to avoid the lethal energy. Wedge squeezed the firing stud on his flight stick adding two more bolts to the torrent coming from the Falcon. The transport was a tough old bird and its scoundrel crew had improved upon the original design but they were far from sharpshooters. One of Wedge’s shots clipped the port TIE’s stabiliser foil, putting it into a spin that somersaulted it into the incoming fire from the Falcon. Any evidence it had ever existed was gone in seconds. He adjusted his aim and fired again, his shots struck the last TIE, one bolt splintering the port stabiliser, the other blowing out an engine. The TIE turned starboard into a slow spin, dropping below Wedge’s relative plain.

Throttling down he punched up the system status of his fighter as his comm unit crackled to life.

‘Rogue 2, this is Gold lead. Thanks for the company but you mix with a rough crowd. We’re going to call it a night.’

Wedge smiled to himself. ‘Acknowledged Gold lead, go on ahead and put the caff on.’

As the read out filled with a list of system damages to his starboard stabilisers he saw the Falcon’s engines flash and the transport was flung into the space between spaces.

‘How’s she looking Rogue 2?’ Tycho’s voice echoed through the comm.

‘Battered, bruised, but she’ll make it home.’ He reached out with a black gloved hand and patted the console.

‘Just as well, I just picked up a Star Destroyer dropping in at the edge of the system.’

‘In search of their boss, no doubt.’ 

Wedge began shunting power from sublight systems to faster than light. Ahead and to port he saw Tycho’s own X-Wing close its stabiliser foils. ‘So how does it feel to have splashed Vadar?’ Tycho asked, comms already breaking up as his X-Wing picked up speed.

‘It would have felt a lot better had I killed the son of a bitch.’ Wedge said to himself as his own fighter catapulted itself into the mottled world of hyperspace. 

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