So I owe the guys at Rocket Games an apology. I’d promised I’d write about the Beta rules of their game right back when their Kickstarter first…er…started. And whilst I read the rules I didn’t right about it. Or anything else. For almost a month. Can’t go into the whys and wherefores but it did mean I inadvertently dicked on a Kickstarter that I believe deserves every success. And they’re in to the last 2 days of their campaign.
Last Saga is 313% funded which is awesome. And having gotten to know the guys at Rocket I can say they deserve every penny and more. Having read the rules the game looks like a lot of fun. It has parallels with Bolt Action in the breakdown of actions but it has the flare of the cinematic as one would expect from a skirmish game, particularly one so driven by the narrative.
Which, for me, is Last Saga’s big draw. It holds a butt tonne of stock in the story it tells both in the pages and on the board. This is a very very very good thing. All the factions have a distinctive feel rather than the same basic force with a wardrobe change. There is, of course, the bevy of skills and upgrades that make the different bods fun and make the campaign the best bit about skirmish games. I love the diversity of weapons (and big armoured suits) and the fact that these soldiers feel the strains of war – again, much like Bolt Action and Saga. Games of fine pedigree to be inspired by.
Thanks to the success of the kickstarter thus far lot of models have been made available, all of which are on the kickstarter page. The rules are already undergoing revisions ready for release and models are being readied for production. It’s a very exciting time for the guys at Rocket.