X-Wing Miniatures Game – A Three Party System

Star Wars X-Wing Miniatures Game By Fantasy Flight GamesIt doesn’t take much to realise that I’m really enjoying the X-Wing Miniatures Game at the moment. I’ve been a Star Wars fan ever since I saw Return of the Jedi at the age of 2 or 3 and that love grown over the years with the introduction of the Star Wars novels, specifically the X-Wing series by Michael A Stackpole and Aaron Allston. If you haven’t read them do so, they’re awesome.

As Mat and I have grown our fleets Lee has found himself increasingly interested but was always put off by the fact that there was only ever two sides to choose from – The Rebellion or The Empire. Being a Rebel through and through, and the person he was going to play the most it left him with little option but to collect the Empire, which he didn’t want because, in his own words, he ‘had no love of the Empire and their ways’.

And that by rights would be that. He’d either have to collect a Rebel fleet and we never really get to play one another, or we have to play ‘training missions’ from now until the galaxy far far away collides with our own thanks to interstellar drift.

However, thanks to those wonderful novels mentioned above I was reminded of a third party that features often in the books and indeed one of the best loved characters fell firmly in their ranks for a while. I refer, of course, to scum and villainy. Smugglers, outlaws and raiders and pirates.

Granted, a certain degree of artistic license is going to be required as such ne’er do wells in the books and comics used Uglies, pilot slang for mongrel craft cobbled together from components salvaged from both sides of the conflict.

ZCeptorThey’re pretty cool but to recreate the craft above it would require the purchase, and subsequent chopping up, of an X-Wing a Y-Wing & a TIE Interceptor. And that’s £36 you could be spending on three ships and not chopping them up.

The point is this – a faction without allegiance is a faction that allows you to pick and choose whatever you want from the range. The transports and the Firespray are obvious places to start affording your fleet a solid core that’s entirely in keeping with its shady origins. A Rebel Transport suits the role of a mother ship or mobile base of operations just as fine as it works as its purpose for the Rebellion. And the fighters on both sides are fair game. Personally I’d set myself limitations – TIE Defenders, for example, are unlikely to make it into a pirate fleet. The robotic TIE-D – should it ever be released – would be almost impossible to maintain. The E-Wing would be too new and in too few numbers and in the likely event raiders did get their hands on one they wouldn’t know about the laser cooling issues.

But the most important piece of the puzzle if fielding unnamed pilots. This puts the pirates at a disadvantage in terms of skill but this tracks as few to none would have had military training. Plus the points saved by buying cheap pilots will mean you’ll have more of them. Coupled with the option of being able to mix the durability of the Rebel fighters with the speed and numbers of Imperial fighters and it becomes a very interesting fleet to go up against.

Moreover it represents the only truly legitimate painting opportunity for the X-Wing Miniatures Game. Whilst you can repaint the models you get for your Imperial and Rebel fleets, you don’t have to and generally the quality is gaming standard which suits most of us just fine. However with a pirate fleet there’s an opportunity to do some really fun stuff with your ships, making up for the fact that converting a fleet of Uglies would be prohibitively expensive.

Rogue_Squadron_Scalf

Throw in the fact that you have the pick of the Imperial and Rebel fleet lists (with the aforementioned limitations) and you’ve got a fresh set of tactical challenges along with the fun of painting up a truly individual looking force.

If your Photoshop skills can stretch to it there’s nothing stopping you from making up your own pilot cards to give your piratical dogs even more flavour.

Whilst somewhat of a bodge, putting together a raider/pirate force is relatively straight forward. It allows you to cherry pick all the ships you like from the Star Wars universe and use the various larger ships – with a groovy paint job – to add some real flavour to the force.

The X-Wing Miniatures Range is available from Firestorm Games from £6.29

 

 

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2 thoughts on “X-Wing Miniatures Game – A Three Party System

  1. Terrific idea, Phil. My collection has been sporadic, based on what I can occasionally find on sale. I’ve also been re-painting all of my purchases. Fielding them as a pirate/renegade fleet in the spirit of the “Edge of the Empire” RPG is something I’m going to have to try!

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