Warhammer 40k 7th Edition – A Review

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So 7th Edition has been unleashed upon the world. I’d like to say that I was eagerly anticipating its release but if I’m honest I felt fairly indifferent about the whole thing. Mainly because I do my best to avoid rumours and I really hate the way Games Workshop give people a week’s notice to find £50.

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Of course to avoid all the rumours flying around concerning 7th Edition I’d have to delete my social media accounts, not talk to any of my friends and quite possibly move somewhere fairly far away and possibly underground. The persistent rumour was that it would be Blood Angels and not Space Wolves joining Orks in the new boxset. Another was that there wouldn’t be a boxset at all. Well done Games Workshop you finally got one over on us.

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In a way I’m quite glad I ignored the rumours because when 7th Edition finally came out I had the opportunity to be surprised by a book I’d already owned 5 times previously. And that was quite a novel feeling. Of course the main change is that the Games Workshop have heeded the cries of its customers and split the book into three – hobby, fluff and rules. This is welcome news for gamers – particularly tournament gamers – who no longer have to lug around a chuffing heavy book with them wherever they go. They are also stunning to look at. It’s a real departure from the traditional with this iteration. It has new type faces, bold colour block, new stylised aquilas and groovy new art up the whazoo. Plus some of the best pieces from the previous edition. The books feel cyberpunk rather than sci-gothic which is actually a pretty clever. For the first time it feels like a work talking a bout the universe rather than a document from the universe. Which I think makes it far more relate-able for those who just want to paint some toys or play some games, not go balls deep into the fluff. And breaking it into three makes it more digestible. But, for me, harder to get into. Mainly because I do my reading in snatched hours so as I finished one part I was usually nowhere near the others.

A Galaxy of War – the hobby book – is, for me, a huge indulgence. It’s padded to hell and basically a hardback version of Warhammer Visions which is a bit poor. Lots of full page or double page photos which are totally unnecessary. It could be half the thickness, still look good and make just as much contribution to your hobby. I suspect it was thickened up because it would rather put lie to the principle that the wargaming is divided into three equal parts – painting/modelling, gaming and background. There are some new and pretty good hobby articles in there which is very refreshing considering the last couple of iterations have been rehashes of the ones before them. And it’s also cool to see a proper article about collecting an army and giving it some personality. It has nothing to with it being Ultramarines by the way. Although it’s nice to see Captain ‘Angryman’ Agemman getting some love considering he’s contributed almost as much to the Codex Astartes as Marneus Calgar. It’s the first hobby section in a while that I can see a seasoned gamer actually taking the trouble to read. I can’t promise they won’t get bored by the huge amounts of wasted space but at least there’s some value to it. Especially with the changes to the Citadel paint range in the last couple of years.

The book I was looking forward to most, it’s no surprise, was Dark Millennium – the background book – but it was the one that disappointed the most. Now I’ve been immersed in the Grim Darkness of the 41st Millennium for the best part of 25 years so I’m aware that the Imperium is not a happy or easy place to live but this book was so utterly bleak to the extent that when I reached the timeline I was questioning what the point of playing any more. In the past there was always an element of hope. Yes humanity was besieged on all sides and the outlook was grim but through strength or arms and sacrifice humanity had a chance. That has been replaced with a bludgeoning hopelessness that does beg the question why anyone would bother. And it lacks finesse. There’s no ambiguity which was always Games Workshop’s strength over its competitors. Everything was myth and legend and open to interpretation. Debating the background has always been a bit of a hobby within a hobby for me. 7th Edition just seems to be a bit…factual. Not bad by any chalk just factual. But I suppose that does tie in with the idea that this is a book about the 41st Millennium rather than a book from the 41st Millennium. Some aspects of Imperial society have been nicely fleshed out – the Imperial Knights being slotted in for one – but it does get a tad repetitive. And if you’re anyone but a lapdog of the Emperor then you may not enjoy this book because 88 pages of the 128 pages is given over to the Imperium. Granted it’s been padded with the usual large pieces of artwork but still. The Eldar – one of the most important players in a galaxy gone mad gets two pages. And that’s split between Dark Eldar and full fat Eldar. There’s a fair few pages about Chaos but even that is Imperium-centric. I stress it’s not a bad read but the old guard, those few of us that are left, may find it a bit of a direction shift.

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And finally the rules themselves. I’ve heard more than a few people call 7th Edition Warhammer 40,000 v2.1 and with good reason as it seems to have tightened up the rules that have been evolving since third edition and added in some of the best bits of 2nd Edition. They started in the previous version with Over Watch and the like but that face that unbound armies are back is very welcome indeed because for the first time since I collected it, I can now use my Ultramarines 1st Company without borrowing rules from another army. This is joyous news. There’s other big changes like a dedicated psychic phase bringing it back in line with Warhammer having spent 16 years making it different. There’s little rule tweaks particularly around cover and line of sight. There’s clarifications around Over Watch and a raft of other things. But most importantly: vehicles don’t suck any more. There’s been no real rule changes other than to damage table. As I said in my review of 6th Edition the studio completely failed to notice that mid strength rapid firing weapons – like assault  cannons – had become the most valuable in the game because they could glance vehicles to death. Whilst this is still true, they no longer can get a lucky kill in on a penetrating hit. The only way you can now outright destroy a vehicle is if you have a weapon that’s designed to do the job. Which. Makes. Sense. Suddenly lascannons and multimeltas are worth taking again. The best lesser weapons can hope for is to destroy weapons or immobilise them. A lot of effort has gone into the ‘gaming’ aspect, specifically scenarios and missions. Taking the throwaway after thought that was the 6th edition offering and making it a clear and digestible and, most importantly, good. The woeful, soul crushing, miserable Compendium of Special Rules has been thrown out in favour of something logical – rules grouped together by type. It actually means you can find rules too. Which is novel.

Overall the 7th Edition of the Warhammer 40,000 rules feel the tightest they’ve been…um…ever. The books are gorgeous and aside from sterility in the background it’s a strong offering from Games Workshop. The flyers are still over powerered – the Heldrake still being mental – and the fact that there’s still millions of special rules, however nicely they’ve been organised, means it can still frustrate but it’s not enough to put me off.

It’s been a long journey since 3rd Edition hit the shelves back in 1998 and it’s actually been fascinating watching that rule set evolve and see some of the facets of 2nd make a return. Not all the changes have been well received but then again you can’t please all the people all the time. I think there’s probably another iteration (or two) to go before Warhammer 40,000 hits that sweet spot where everything is working in harmony but for now I’d 7th Edition is pretty close.

For me the consideration that’s gone into the small details is what makes it good. Clarifying small but significant sentences cuts down rule flicking, arguing and prevents anyone from feeling hard done by when they lose the inevitable roll off. It’s just a far more well rounded offering and feels more robust because of it. It’s the first time in a while that I’ve felt confident in the rules I’m reading.

The Warhammer 40,000 7th Edition rules is available from Firestorm Games priced £45.00.

Sanctus Reach: Stormclaw Video

warhammer 40000 logoNow I’m the first person to admit that I’m a little out of touch with the 7th edition release. One minute there was no new box set and a rulebook with Dark Angels on the sleeve and now a new boxset with Space Wolves and Orks, putting lie to the persistent rumour that the box set would contain Blood Angels. Well done Games Workshop, you’ve finally managed to hoodwink us.

So here’s this new boxset with an add on campaign book which effectively catapults the start up costs from a fairly steep £75 to a stomach churning £105. Just a frame of reference – the second edition boxset from 21 years ago cost £40 with roughly the same amount of plastic. That’s an 87% increase in price. Granted it’s at least an 87% increase in quality of models but that’s still very rich tea.

Looking at the boxset whilst it may not wow many compared to the previous two boxsets, it’s actually not bad in terms of relative value. Grumbling above aside. By my sums there’s roughly £134.50 worth of toys in there, plus the slim rulebook. Which makes it fairly good value verses its price tag – if we ignore the over inflated prices in the first place. Oh and it’s just about legal on both sides for a change.

I also love the Space Wolves captain model. Many may not remember the cover art to the third edition Space Wolves codex or the Forge World display piece that was made of him, but I most certainly do.

SWvsOrksIt’s great to see the old boy still fighting the good fight with nothing more than a little less hair, one less eye and a lot more trophies…

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Warhammer 40,000 7th Edition Available to Pre-Order

warhammer-40000-logoIn just 8 days time Warhammer 40,000 7th Edition will be unleashed on the world. Coming in at £50 the standard edition rulebook is actually three books grouped together in a pretty sleeve. The books being divided into hobby, background and rules. 60040199041_40kStandardEdition01Whilst I balked slightly at the price tag I’m delighted about the splitting of the rules and rather suggests that Games Workshop have been looking at the other games companies and taking on board customer feedback. Gamers no longer have to choose between a tiny rule book without all the cool shit or a whale killer of a tome when they go to a mates house or to a tournament.

60040199041_40kStandardEdition02The styling is a big departure from what we’ve come to expect from a 40k rulebook. It’s much more contemporary and almost feels like a luxury graphic novel. This isn’t a complaint, I like how uncomplicated it all is and how the artwork (aside from being lovely) ties in nicely with the single heroic character of the codex covers.

And for those with more money than sense. Or so much money they need not care (I’ll have some if it’s going spare), the Munitorum Edition weighs in at £200. It comes with the three main books (although the rulebook is A5 size) and the Visions of the Dark Millennium book which is £45 by itself. There’s also some exclusive decks of cards. I’m struggling to see where the £200 goes as whilst the books are nicely produced, the carry box is cardboard and can’t account for £80 of the cost. It does look cool though.

Warhammer 40,000 7th edition is available to pre-order from the Games Workshop and independent stockists.

 

Warhammer 40,000 7th Edition Teaser?

The below has hit the interwebs. Whilst vaguer than normal it coincides with news that rules and starter sets have been pulled from the Games Workshop website and stores. So it could mean that Warhammer 40,000 7th edition is about to hit.

There’s been plenty of rumours about the boxset contents. Blood Angels and Orks seemed to have been one that stuck around, but as always we’ll wait and see rather than guess. And we won’t have to wait for long. Time to reallocate the monthly budget methinks…