Chaos Marauders – A Review

TaleOfTwoArmies copyAnd now my attention falls to the Chaos Marauders. I actually had dozens of these when I last had a Chaos army. I forget how I acquired them. I suspect they were part of the army box or some such. But I didn’t build any of them. When the Chaos army went – about 8 years ago now – they went right along with it, apart from some sprues I found about two years ago at the bottom of a huge plastic storage box full of sprues whilst having a clear out. I shortly after gave them to Lee for his Slanneshi army. Because I’m nice like that.


So, up to now, Marauders have not had much, read any, love from me at all. As Lee and I had opted for the battalion boxes to kick off A Tale of Two Armies it did mean that I’d be taking at least one unit of the bare topped bastards in my army. Gaming wise this didn’t bother me as they’re more than a match for the average human but as a rule I resent paying points for anything that doesn’t come with Chaos Armour.


So what do you get in the kit? Well, lots and lots of space. The Marauders are a few years old now so haven’t benefited from the advancements the Games Workshop has made in cramming sprues with lots of stuff. But you do get parts enough to make your barbarian horde with hand weapon and shield or flails. Flail equipped marauders are obviously proper badass but the point of save the shield gives makes it an even toss up over what to arm them with.

As with many of the older regiment kits the Marauders come in many parts. Many many parts. So many parts that they took longer to build than the rest of the battalion. This does rather beg the question; are they worth the bother considering they will get carved up. Yes and no but more on that later.

Despite the woeful amount of clipping, filing and gluing it’s a pretty good kit. Although some of the poses are on the rigid side, a couple of the heads are a bit shit, and the detail is a little light compared to newer kits. But considering there’s twenty of them that’s no bad thing from a painting perspective. Doubly so from a gaming one considering the rate at which they’ll die. Despite those things they still look cool and there’s enough nice touches (and the shields are way cool) on the models that you’ll manage to batch paint them without blowing your brains out.

That said there is a lot of skin on those models which, again, means will boil down to the technique you use to paint them. Otherwise I can see it being the one unit in your army that doesn’t get past base coating. And that would be a shame because the Marauders do have a lot going for them and when they’re all ranked up they look brilliant and I totally get the appeal of hordes.

Which brings me to whether or not Marauders are worth the bother and the yes/no answer. The no they’ll take fooking ages to paint. On top of the time it takes to build them you can be left feeling like you’ve climbed a hobby mountain. And as they’re really at their best in units of two or three it could make one groan somewhat. I certainly did as I worked on my army lists and concluded a second battalion would probably be the way to go to get a solid core to my army.

However, the Marauders in the game are extremely useful. They’re cheap enough that you can use them to screen your harder hitting, and therefore more expensive, units. You can use them to protect your flanks when your warhounds inevitably get munched by knights. Or you can just send them right up the middle to kick face. Which they will do quite comfortably.

It’s certainly a bonus having an expendable unit on hand that will give a good account of itself. Or against a softer target, punch a hole or hold a flank long enough for the rest of the army to respond. It being a largely elite – and therefore high points – force, Marauders represent a real boon thanks to their low-cost and above average combat performance. The big minus is their lack of armour but that’s fine too. If the enemy is shooting them or hacking them into bleeding chunks of meat then they’re not threatening the flank of another more vital unit.

Point for point and penny for penny I don’t like them as much as Warhounds but there is no denying they have a genuine use on the field. And there’s no denying the damage they can do given half a chance plus the added bonus of forcing opponents into choosing the lesser or two evils to tussle with. Either way it presents a marked advantage.

The Marauders of Chaos box is available from Firestorm Games priced £18.

Chaos Warhounds – A Review

TaleOfTwoArmies copyWhen it came to choosing our army compositions one of my first thought – past knights, warriors and Skullcrushers – was the need for Warhounds. As my army had a powerful urge to go hooning off to kick and mang face regardless of whether or not it’s a terribly sensible, or safe, idea it was obvious that Warhounds would be needed to both deal with warmachines as well as protect my flanks from cavalry, or at least, slow them down for a turn.

Warhammer-logoI actually have a couple of Warhounds that I’ve used for my Witch Hunter Mordheim warband but I converted them so never really took the time to appreciate them beyond fulfilling a need that didn’t require me using the utterly awful hound models available from the Mordheim range, now lost to the ages.

Back when I last rolled dice in anger with a Chaos army I had two units of the metal Warhounds and I must be honest, they were some of my favourite models. From the posing to the casting quality they were some of the best models around at the time. They were quick to clean, easy to build and fun to paint so I must admit to mixed feelings about using the new plastic Warhounds instead.


This was mainly because they were a big change from the old models. The metal models were very much a case of mutated hounds or wolves. Feral dogs that had fallen foul of Chaos. The new ones, however, didn’t quite tell the same story. Instead, and rightly so, the new Warhounds are now creatures that exist in the Northern Wastes, their bodies twisted by mutation, their form evolving to into powerful, vicious killers.

WoCWarhoundsMainThe fact that the models are now plastic is a bit of a double-edged sword because, on the one hand, the variety of tales and horns means that you can get a surprising amount of variety in the models when mixed and matched across all the various poses the dogs are in. This means that, in theory, two units should look suitably different. The downside is that the sculpting and the layout of the frames were a tad on the lazy side which means that the big shaggy manes lack definition in places, coupled with scrunched up features the overall effect is a tad comical. It does resolve itself once you start slapping paint on them but I can see it putting some off.

The other thing is that the bodies come in two halves which means a join line runs along the length of the model which does mean the muzzles of the Warhounds are spoilt a bit but considering they’re only 6 points a model and will never see the end of the game it’s not worth putting in the work to plug the gaps. And I suppose that’s the compromise. For the money you get a full unit of Warhounds that look good – slight bugbears aside – that’ll be quick to paint and will do the job they’re intended to do once on the board.

Even when I worked for the company a unit the same size would have cost a lot more. Yes they’d have been metal and yes they probably would have looked cooler but it’s a changing world and had they not been re-released as a plastic kit they would have gone up further in price or been turned into Finecast and no one, in their right mind, would buy them for the cost alone.

And that would be a shame because for the points Warhounds are fantastic. They’re quick, they’re better than the average human in a fight, they’re cheap and that means reasonable units to run interference and tie up Imperial Knights who, thanks to the new rules, won’t strike first. Which in way is quite cinematic. Noble knights charging forward in the name of Emperor and country only to get pounced on by a park or rabid and starving hounds, the need to feed overriding any sense of self-preservation. And they don’t count towards your total force allocations.

And the cherry on the cake is that you can give them upgrades. Like Scaly Skin. Granted percentile-wise the increases are quite high but the overall cost to the army is low and potential rewards significant. Obviously in small games you’d never bother but there’s definitely benefit to juicing your dogs in bigger games as holding up a big expensive unit for a turn or two with a comparatively cheap and worthless unit of dogs is a huge tactical boon, especially to the army I’m collecting.

For the money and for the point Warhounds are ace. The models aren’t perfect and to get the best out of them warrants more attention than their points value deserves but it’s a preference thing at the end of the day. You can do an outstanding job on them because they have the detail on the heads to really make each one pop, I just doubt I would.

Regardless of how I paint them they’ll be in my army in spades because they’re just too good not to.

Chaos Warhounds are available from Firestorm Games priced £13.95.

Chaos Warriors – A Review

TaleOfTwoArmies copyLee and I have been hard at work building and painting the first 500 points of our armies in time of the deadline at the end of the month at which point we shall attempt to kick each other’s faces in across a 4×4 board.

Needless to say, a part of this adventure is looking at and reviewing the units featuring in our armies as we add to them. I kicked things off a little while ago with the review of the plastic Chaos Lord and so it seems only logical to next look at the main stay of most Warriors of Chaos armies…the Chaos Warriors.

Warhammer-logoNow, the last time I owned a unit of Chaos Warriors they were the first multipart models to come out back in the days yo got piles of toys for £15. They had metal halberds, standard and champion weapons and just as I was getting out of the game those metals were replaced with plastic icons etc. They were, to a man, units of hunched, awkward, malnourished, looking fellows but at the time, they were the best basic models Chaos had going. But they were a bugger to build and rank up thanks, in part to the huge amount of freedom the old kit gave you. And because the standard-bearer and champion fell over with an unpleasant thud every time the unit was moved they were annoying to use too.

So what of the ‘new’ kits? I appreciate they’re not new but they’re new to me and I’ve not properly looked at the before.


Having the battalion box allowed me to compare the frames to the newer plastic knights and in that respect they’re showing their age. The new knights are extremely tightly packed by comparison.

Either way, you get 12 blokes for your money which for Chaos Warriors is more than enough to kick face. I did get myself the box of three warriors to juice the unit to a full 15 but that’s another story.

The most obvious thing about the kits is they are a colossal, massive, giant zero gravity leap forward from the last kit. For a start they’re standing up straight so that’s an improvement. They’re also much easier to build. The difference between the old kits and the new is that you only have to worry about sticking hands holding weapons and shields into sockets set into the torso. The up shot is that aside from looking fantastically intimidating, they all rank up very nicely together.


It gives gamers the options of building units with a hand weapon and shield or two hand weapons. There’s also enough axes and other blunt instruments to make the units suitably Khorne, which is good news for me. However, the stiff ranks and limited weapon and shield options do, on the surface, can make the warriors a bit faceless and repetitive. But that too has its advantages, especially as hordes of Chaos Warriors should be faceless and repetitive. It also means that once you’ve got your colours and technique down you can smash through a unit in a weekend, providing there are no interruptions.

However, with a slight adjustment of a weapon or the turn of the head you can add in the subtle variations across the unit which tell a story far greater than one would expect.

The look of the Chaos Warriors are a nice evolution and find the balance between knights on foot from a time past and group of double hard bastards with the winds of foul Gods at their backs. The broad stance, when ranked up, give off an implacable feel that promises extreme and unrelenting violence, weapons held up before them almost mechanical in nature just adds to the menace.

But my favourite part of the Chaos Warrior kit, buy a mile, are the helmets. They’re an evolution not only of the helmets from the previous metal kits but all the Chaos Warrior models that came before it and, obviously, the metal knights that replaced the truly rubbish metal/plastic regiments that came out at the same time as the old Chaos Warrior box. Some feel more Chaotic in nature, others are the warping the helms of the warriors of the North. There’s that perfect blend of hand-made and warp spawned influence. And those heads go a surprisingly long way to giving the models their intimidating feel over all the other components.

Because of the simple design and build the models are straight forward enough to paint with the shields, heads and detailing on the armour offering up enough variation that you won’t go completely mental building and painting them.

In game terms Chaos Warriors couldn’t be more essential if you tried especially with the new rules surrounding initiative and the fact that Chaos Warriors are initiative 5. And they have 2 attacks. Or, in my case, 3. With the right load out, at the right moment, Chaos Warriors would crush just about anything they come into contact with from any core section of any army book in the game. But 14 points a model, plus upgrades, one would bloody well hope so. They’ve also got Chaos armour back – something that was taken out of the last Chaos book I owned – so they’ll be difficult to kill. Which is nice.

The Chaos Warriors box is a brilliant kit with some nicely sculpted and intelligently designed models inside. They are hands down my favourite regiment box in the entire Fantasy range. It was these models that had me fixed on doing a Chaos army the second Lee and I discussed A Tale of Two Gamers. And seeing as they’re such a brutal and immovable core unit for my army, I couldn’t be more pleased with them.

The Chaos Warriors box is available from Firestorm Games priced £18.00.



A Tale of Two Armies – The First 500

TaleOfTwoArmies copy

Lee and I have been debating, deliberating and…something else beginning with ‘d’ to come up with our first 500 point army lists. We decided that the most effective way of kicking things off would be to base them on the contents of the Warhammer Battalion boxes. This would also give us a healthy jump on the next 500 points we’d have to get built and painted next month.

So we give you the first 500…points.


Exalted Champion – von Strauss the Red – 110 points
Mark of Khorne +10
Additional Hand Weapon +3
TOTAL 123 points

10 Chaos Warriors – 140 points
Mark of Khorne +20
Shields +10
TOTAL 170 points

15 Chaos Marauders – 90 points
Mark of Khorne +30
Light Armour +15
Shields +15
Chieftan +10
Standard +10
TOTAL 170 points

6 Chaos Warhounds – 36 points
TOTAL 36 points


OVERALL TOTAL 499 points


Captain – Ludwig von Bomburg – 60 points
Full Plate Armour +6
Sword of Might +20
Enchanted Shield +5
TOTAL 91 points

19 Halberdiers – 114 points
Sergeant +10
Standard +10
Musician +10
TOTAL 144 points

5 Archers (detachment) – 35 points
TOTAL 35 points

5 Imperial Knights – 110 points
Greatweapons – FREE
TOTAL 110 points

Great Cannon – 120 points
TOTAL 120 points


OVERALL TOTAL 500 points

Chaos Lord on Foot – A Review

TaleOfTwoArmies copyFollowers on Twitter will know that I got rather excited by the A Tale of Two Armies. So much so that I went out during my lunch hour and bought the Chaos Lord on foot so I’d have a nice army general ahead of the fun and games of putting together the first 500 points (army lists to follow). And this was also before I’d got my hands on the army book. So it’s fair to say that I was a bit keen…

Warhammer-logoI opted for the Lord on foot because it occurred to me that I wouldn’t need a mounted lord until my army was knocking on the door of 1500 points or possibly even 2000. Plus the plastic model is really quite cool and gave me the luxury of painting something man-sized that wouldn’t mean too much money wasted if I totally ruined it.

ChaosLordThere’s an awful lot of controversy about the growing number of plastic character models that have been coming these last few years. It started off as a multipart plastic Space Marine captain for £12 and everyone went mental. Then the plastic lord sets for Empire, Orcs, and High Elves which have stayed at a fairly reasonable £18 for two blokes – one mounted, one on foot – which everyone quite liked despite the limited poses. But as armies have come out single character models have been released for comparatively high prices.

So what do you get for your money aside from a character made of plastic? Well he’s a fair old size, helped along by the handy piece of rock he’s perched on top of, and that’s discounting the thoroughly badass spear and the thoroughly Pans Labyrinth horns growing from his head.

It’s a brilliant model. Aside from looking fantastic and being cast all but perfectly, it’s very cleverly designed so everything slots together seamlessly without any horrid gaps that some of the newer plastic kits have been guilty of. He was clipped, cleaned glued and undercoated in the space of an hour which is pretty good going.

And that included the time to swap out the head. Yes, I swapped the head. I have nothing against the head the model comes with. It’s perfectly fine, and I think the slightly bovine features is an inspired touch along with horns that actually look like they may have grown over time. It just doesn’t work with what I’m doing with the narrative of A Tale of Two Armies. So I acquired a Chaos Warrior head (thanks Lee) and with some tinkering discovered that repositioning the head to be looking to the side completely changed the look and feel of the model.


The standard pose exudes almost a thuggishness that works brilliantly well and one can imagine him gradually building up to a relentless charge with horns lowered. By turning the head it just makes the model seem like violence is much more immanent and going to be personally much more unpleasant.  Both versions give the impression of an unpleasant end, they just come at it from a different point of view. Which suits me fie.

And actually highlights one of the best things about plastic kits – they’re so easy to convert. Just a head swap totally changed the look of the model. Imagine what a change or armament would do. And on top of it all, the basic model that you have to work with looks so cool. Some careful snipping could see the torso mounted on the legs of Chaos Knight model as an alternative to the current mounted lord. Not cheap mind, but our hobby isn’t so crap or get off the pot.

The armour is incredibly detailed and thanks to the plastic it’s crisply cast, easy to see and easy to paint. Nothing feels half done or bodged like it can do with the likes of the, now old, Space Marine tactical squad. Everything feels very deliberate and has none of the unpleasant angular look that has dogged some of the newer plastics. I especially like the cloak and how it’s split with the chuffing massive sword sticking out the back. Which goes nicely with the chuffing massive spear. Which is chuffing massive. And has the coolest blade ever. And, again, because the detail is so crisp it’s very straight forward to paint. Which means it’s fun to paint. Like the rest of the model. And with none of the faff that cleaning metal characters came with in the old days.

In game terms a Chaos Lord doesn’t get much nastier. A stat line that makes a Vampire Lord nervous, a menagerie of creatures to sit atop – although we’ll not talk about those here – and a hand dandy selection of magical items too. Although the mutations available does make him proper bonkers. 5 points to cause fear? Don’t mind if I do. Or Soul Feeder for 10 points which allows the model to regain a wound for each wound inflicted. I’m sorry but that’s mad. And that’s on top of the magic items. It does mean of course that the average lord will rock up at least 250 points and it’ll still get its face blown off by a cannon.  Still, if I were to let that happen I’d kinda deserve it.

The plastic Chaos Lord on foot is a superb model. The armour is well thought out and I love the vambraces that protrude out beyond the gauntlets which will puncture faces long before the fists make contact. Which is nice. The weapons are suitably exaggerated and the overall menace of the model is pretty much perfect. To lead my fledgling Khorne army it’s perfect and to (eventually) be demoted to a Hero leading the warrior regiments it’s justly so again.

The Chaos Lord on foot is available from Firestorm Games priced £13.50.

Warriors of Chaos – A Review

TaleOfTwoArmies copyA Tale of Two Armies is well under way now – I’ve even painted something (review to follow) – and the next step is to review the army books. First up is Warriors of Chaos. I use to collect these bad boys back when you could take daemons and Beastmen. You could also only use a Hellcannon with your opponents permission. And it was made of metal. And weighed a tonne. When it wasn’t falling apart.


Since then there’s been a couple of rule books and a couple of army books and it’s been all change in many ways. Daemons have their own book, Beastmen have their own book and Warriors of Chaos is written by someone who overpowers the armies he likes and screws over the armies he doesn’t. I refer, of course, to Robin Cruddace. I can point fingers because (A) I use to work with him and (B) It’s his fault the faith point system exists for Sisters of Battle. An army he collects it’ll surprise you to hear.

Fortunately for me Robin likes Chaos in Fantasy. So much so that I almost feel embarrassed to be fielding the army at all. But more on that later.

This is the first hardback Warhammer Armies book I’ve properly looked at I have to say I think the format suits Fantasy much better than 40k. Don’t get me wrong, the 40k books are still wonderfully presented but the old-fashioned styling just suits Warhammer.

warriors-of-chaos-army-book copy

Credit where credit’s due for the first time ever I find that I understand the Warriors of Chaos as a people. In the old days the background largely pointed towards disgruntled and disillusioned knights of Bretonnia and nobles of the Empire buggering off in search of glory or just someone’s face to kick. Building on the work done with the Libre Chaotica, the Warriors of Chaos now feel like a nation all of their own rather than a vague wasteland full of stuff and things.

It also has the added effect of stripping any shred of nobility of redemption from the army. Gone are the days of players fielding an army with a back story where the lord is just misunderstood or he’s fighting for Chaos but really he’s a good guy and he’s doing it to save the soul of his sister’s neighbour’s best friend’s dog. The tribesmen of the North are all a mad bunch of blood thirsty bastards. The downside of this is that, as an army, they’re now harder to relate to. Obviously that’s not uncommon in a fantasy wargame but as it’s a human faction, of sorts, that can be a bit of an issue for some gamers. I certainly wrestled with the fact that there was nothing even slightly redeemable about the army now. It’s by no means a complaint but if you’re a gamer that needs to have a cause to fight for, Warriors of Chaos may not be for you.

As I say, things have moved on and everything feels, perversely, much more sensible. Although it does get laid on a bit thick that there are hundreds of thousands of big beasties that’ll gobble you up and use your bones as toothpicks. Which is fine but it does beg the question: how have any of the marauder tribes survived? I mean if there are that many monster and they’re all massive, gribbly and nigh on unkillable how they hell is anyone left? But that aside, I feel like one could not only choose a marauder tribe to base their army on but have the freedom to invent their own fairly confident that they can create something compelling  and without flying in the face of the background.

The Realm of Chaos also feels more coherent now. Mr Cruddace has gone to lengths to divide the three ‘kingdoms’ of Chaos between Troll Country, the Northern Wastes and the Realm of Chaos. These aren’t new but they all just felt like an extension of each other – one and the same thing. It has the added benefit that it clarifies the pecking order somewhat. Lords and other mentalists have, at some point, been in the Realm of Chaos. The bulk of your army occupies the Northern Wastes and all the bonkers shit lives in Troll Country. Simples.

Which brings me on to the army list and the aforementioned near embarrassment. Now, even back in my earlier years of Warhammer, Chaos have been nails. Those nails, for this iteration, seem to be tipped with industrial diamonds. Everything has gotten much cheaper. And everything vaguely Chaos Warrior shaped get to be initiative 5. Considering combat is now fought in initiative order now that makes most of the army utterly ridiculous and the rest still pretty awesome. Throw in high weapon skill largely across the board, more attacks than everyone else, good leadership free Chaos armour and it all starts to feel like your opponents have quite the mountain to climb. And just to really brighten the day of everyone not collecting Chaos armies, Marauders are now only 1 point more expensive than an Empire swordsman but have a point better weapon skill and a point better initiative. Which makes them horrid. Chuck in some flails and it gets worse. Granted they’ll probably die in droves as they lack armour but at 6 points basic they’re amazing value.

Chuck in the fact that the characters have been juiced and their magic items have got cheaper. Not just a bit cheaper though. The sword of change – which may as well come with Lords and Heroes as standard because it’s that good – is 40 points cheaper. 4. 0. Fucking really?! Even as someone collecting a Chaos I feel guilty about fielding that combination. That’s not to say that they get everything their own way but the point of difference is barely worth mentioning.

The marks are still unpleasant although one of the nastiest now being Nurgle as units attacking them suffer a -1 to hit. Which although isn’t quite the same as +1 Toughness it’s, I think, worse as most models in Warhammer are already struggling to wound Chaos Warriors anyway. Throw in making it hard to hit, on top of the usual modifiers for range etc and they become a very difficult army to kill with shooting which is where most armies have some shred of an edge over Warriors of Chaos.

There’s also piles and piles of characters and big beasties now. Too many I hate to say. Reading through the bestiary I found myself getting rather bored. This is partly to do with Mr Cruddace’s poor writing. The phrases ‘torn to pieces’ & ‘ripped to shreds’ had been used at least once a page for the first 15 pages. The standard of the writing swings wildly between clumsy and an attempt to imitate Aaron Dembski-Bowden’s knack for extreme graphic violence. The result is much of the descriptions all seem a bit unnecessary and blunts the impact that some of the more brutal units should make. Coupled with the commercially leaning unit/monster options and it is, as mentioned, an embarrassment of riches.

By the time I got to the Warshrine, Mutalith and Slaughterbrute I’d already established that the army was extremely powerful for the points value. Not over powered, I hasten to add, because they are supposed to be bonkers and a genuine challenge to break the back of. But the big kits just seemed to be in there because they were big kits not because they actually filled a requirement in the army list. And they’re proper bonkers so you’d be mad not to take them – which again, seems a tad commercial and one of two reasons why I won’t take them. The first being the models look rubbish. I wouldn’t go so far as to say something with a daemonic flavour shouldn’t be in the book as I certainly miss that side of things compared to the book I last owned. But such big beasties coupled with the giant, trolls and ogres makes a veritable menagerie of mentalness which is a bit over the top. That said they do allow for some pretty cool themed armies with those models as centerpieces.

I do love the Skullcrushers though. The models look brilliant but even if they weren’t the rules would make me buy them. Who wouldn’t want a mentalist Chaos Warrior on top of mentalist daemonic monstrous cavalry that is as capable as its rider at kicking face. And it causes fear. Which is awesome.

Warriors of Chaos, then is a fairly brutal army book. The units are all tough to fight and tough to kill. They’re also not very expensive compared to what you get for the points in other armies. Equally the magic items have gotten cheaper but there are fewer of them. And the truly bonkers stuff doesn’t appear to have made the cut. Which is no bad thing. Although a few of the fairly bonkers items have unnecessarily been juiced to become bonkers in their stead.

And the final thing to wind up everyone who doesn’t play Chaos is that characters, aside from being forced to challenge all enemy champions, heroes, lords etc get to roll on a table once they inevitably kick face and boost their stats, permanently. Of course there is a chance your (extremely expensive) Lord could get turned into a Chaos Spawn but it’s not that likely.

Warriors of Chaos is a powerful army. If put together in the right way: too powerful and utterly broken. The variety of powerful units coupled with reduced points costs, powerful mutations and cheaper magic items doesn’t give many opponents anywhere to go other than lots of magic and lots and lots of shooting. That said, they are still an elite force and that means they are vulnerable to Hordes and if you can bog them down you don’t need to kill em to win depending on your scenario.  They also lack any ranged fire power beyond the Hellcannon which is just as likely to run off as shoot anything, and there’s no flyers in the army beyond the Chimera at 230 points, Galrauch at 510 points or a Manticore (150 points) or Chaos Dragon (330 points) upgrade for your lord. This does leave them vulnerable to…just about every other army in those respects. Out manoeuvring a Warriors of Chaos army is, it seems, easier than ever.

I maintain that they are still a challenging army to use. For all their advantages they will rely on deployment just as much as any army, more likely more as they’ll always be out numbered. And as I’m going to be collecting Khorne that applies double as Khorne are easy to lure into traps. I can’t wait to find out if they’re tough enough to fight their way out the other side.

Warriors of Chaos is available from Firestorm Games priced £27.00.

A Festive Wobble

I, whilst waiting for a file to process for work this evening, dipped into Wobbly Model Syndrome, an absolutely superb web comic that pokes fun at all things GW. If you haven’t visited the site I highly recommend you do, it’s very funny.

Although I have some Christmas posts planned, the latest issue was rather festive so I thought I’d share it. And the image below is just ace. Merry Christmas y’all.