Grey Knights Codex – A Review

 

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One in a million. That’s how many recruits survive Grey Knight boot camp.  And if you consider that those recruits are the top percentage of those already chosen from their home worlds as being the top specimens on their respective planets, the numbers start to get a little crazy. The entire population of Earth would probably yield barely a single Grey Knight – rounding up. That’s a whole lot of sacrifice for a single marine in silver armour, but then who else is going to remember the ever-changing names of every Daemon in the Warp and throw it in their faces?

Grey Knight Codex

The new Grey Knights Codex describes such details to give you a better understanding than ever before of lengths the Imperium has had to go to in the endless war for its soul.  On reading through the background of the frankly beautiful book, I was surprised at the number of excellent additions to their background – a stellar map showing the locations of the known daemonic  incursions and Warp storms throughout the galaxy, a detailed breakdown of the Chapter’s fighting strength, descriptions of all the Brotherhoods,  plus the names and duties of each Grandmaster and their second in command Brother Captains, a double page spread on understanding their Heraldry with examples and ideas on creating your own. It goes on and on and all works to impress upon you just how few and individual they are, and the magnitude of the task they face.

Their Chapter breakdown reads with some very specific numbers, such as 44 Purifiers and 98 Paladins – in the entire galaxy. Even when reading the same lists for marines you’re still somewhat safe in the knowledge that there are at least another thousand or so other Chapters out there to lend a hand if someone screws up. It’s all wonderfully compelling  knowing just how close humanity teeters on the edge of its doom, and the individuality the book enables you to impart on your small army of ‘man’s greatest, and fewest, heroes’ creates a firm link to the consequences should you fail.

The fantastic new artwork does a much better job of portraying their supreme fighting ability (the first double page piece is particularly impressive) and lends itself well to the idea that they are extremely proficient at killing daemons – but constantly under threat of being overwhelmed by the never-ending hordes they struggle to hold back. Usually only barely a handful of Grey Knights will be sent to deal with a potential incursion which their prognosticators can foresee (kind of like ‘Minority Report’) which enables them to show up at the right time with the minimum of force to get the job – so precious is each and every Knight – and only the greatest and most threatening of incursions warrants the mustering of a full brotherhood.

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If I’m honest, I was disappointed with the photography.  Someone got a little carried away with the lighting effects and there was no showcase of individual models which is always one of my favourite sections of an army book – I’m unsure if this is consistent across the new format Codicies but it’s not a change I’m happy with as I get a lot of inspiration from the individual efforts of the ‘Eavy Metal team.  There‘s also what look to be not one, but two non ‘Eavy Metal, and I guess ‘reader/staff submitted’, armies used in the photography and the quality just isn’t there.  They are great armies that anyone would be proud to own (although I’m not sure about the one with all the trophy racks, seems very Chaos) but in a premium book I expect premium quality throughout.

Onto the army list and there’s quite a bit of change, and you can expect a mixed reaction from existing Grey Knight players. They had a reputation as one of the stronger armies in 40k and everyone was expecting them to be toned down – and this has indeed happened.  All the Inquisitor stuff has gone completely – even down to the fluff, with only a slight link to the Inquisition being maintained. Most of the equipment and upgrades has been wiped away, no more Psycannon Bolts, or Rad grenades, or Brain Mines, it’s all gone along with all the Grey Knight specific Vehicle upgrades. It’s a bit of a shame as not only is there  still a mention of the more exotic pieces they use in the background, but it seems a lot of the army identity has now gone into the Psychic phase removing most of the choice you had in how you played with them.

Non Grey Knight players will be happy to hear the (now) Lord of War choice, Kaldor Draigo has had his wings clipped. He’s still a beast but no longer strength or toughness 5 – again, as much as this was perhaps needed, it’s still a shame to see perhaps the greatest Marine in the Galaxy reduced to a majority stat line of 4’s [I think most Space Marine players would argue that point by go on… – Ed].

You’ll be kept busy re-learning the points costs of the basic elements of the army as there’s ups and downs all over the place.  Some changes of note are Grand Masters have gone up slightly and trade-off their Grand Strategy for psychic level 2, whereas Librarians have gone down by a whopping 40 points – and a further 25 less for a level 3!  Strike squads have gone up but their equipment options have gone down so you’re still better off, and Terminators have gone down significantly but lose out on the changes to the Nemesis weapons – which is swords now have no benefit beyond being a Nemesis Force weapon and Halberds are +1 Strength instead of +2 Initiative – so the Terminators are now either less durable in combat or a lot slower. Purifiers went up slightly and the Apothecary for the Paladins is now a massive 55 points less – which equates to a free Paladin! Other highlights include special weapons now being consistently priced, which actually makes equipping one on your HQ a feasible option, and the Dreadknight has been given the sales boost treatment as you can now take a tooled up teleporting monstrosity for, on average, 70 points less!  The Vehicles are largely unchanged.

Generally the list seems to be pushing you to take more from the troops choices which is a good thing as there were some big errors in the last codex which made taking Purifiers over Strike Squads a no brainer. And with Terminators getting worse but cheaper, it’s now a harder decision to choose between the two troops choices.  However, the adjusted force organisation means you only need one as a compulsory choice and gives you an extra Elite slot at a cost of one less Heavy and Fast Attack – go figure.  I said before, it’s a shame to lose all the toys and although the Relics are some consolation, it’s taken away some of the individuality from the HQ’s that the background did such a job of adding to them.

With less being spent on your HQ and generally cheaper units overall you’re army should be larger but will rely even more on the Psychic phase to assert itself with a number of units now having access to multiple powers – and a Librarian should still be the first name on the team sheet.  Beyond him and perhaps the Dreadknight, the army balance is a lot better with more of the choices being just that, rather than easy hits and misses, and I’m looking forward to getting some more models on the table – but man am I going to miss those Rad Grenades.

-Lee

A Ghostly Apparition

 

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Guess who’s started a new army for 40k? It’s not my fault.  Honestly, blame Mat and Phil, they’re the ones who got me feeling all jealous and left out and stuff.  Once Phil followed Mat down the Xenos path it was only a matter of time before I caved and followed suit, which I duly did once I finally settled on an army to collect. In our gaming group Marine players feature heavily, 4 out of 7 to be exact, so when Mat decided to actually get a 40k army to play with (after selling his Tau) he figured collecting another Xenos force would be a good idea to help break up the monopoly – such a good idea in fact, that Phil and then I decided we would start new armies also of the non-good guy persuasion to add a bit of variety and eliminate those sometimes drab Blue on Blue games. Phil has now succumbed to the Green Menace to go alongside his near 10,000 points of Ultramarines, whereas I needed something to offer an alternative to the 3000+ point Marines, Guard and Grey Knights armies I already have – but I wasn’t sure what…

The new army feeling was building as I started to consider all the various races, but I found my choice somewhat more limited than I expected.  There are some I just won’t entertain – like Chaos for example. I know the whole Xenos army idea is supposed to move me out of my comfort zone but Marines with spikes stuck on them has never, ever, worked for me. Daemons lacked the things I like most in 40k – guns and vehicles, which also largely eliminates Tyranids for the same reasons.  Orks didn’t appeal to me and although Necrons may have, both were already taken.  The Tau were still good guys really and I’d already had an army of them in the past before selling them on, so I passed on taking them a second time.  The Dark Eldar were a strong option as there were a number of units/models I really liked but in the end not enough to build an army around, so that left just one non Imperial army to choose from – the Eldar. I’ve thought about collecting an Eldar army in the past, a few times in fact, as they suit my style of play and have some fantastic models, but their unit focus and squishiness always did enough to put me off.  However, the Iyanden Codex has offered me a way around this: a Ghost Warrior army! The new army feeling was well and truly buzzing now.

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An all Wraith Ghost Warrior army – 2000 points in 27 models!

‘Wraith’ type units really do have some cool looking models and nothing’s better than an army that can smash faces and look good whilst doing it. To go with that, one thing a Ghost Warrior army can never be accused of being is squishy, seeing as your standard Wraithguard troops have an impressive Toughness of 6! Add in your Wraithlords and Wraithknights with their Toughness 8 and things are looking pretty solid. However, with the sheer abundance of high strength and low AP weaponry floating around nowadays, Toughness 6 is not what it used to be and a 3+ Armour Save only takes you so far.  It was clear this army was not going to be a simple point and kill type outfit despite the tasty stat lines. Support would be essential but with the point costs being so very high it would be a hard balance to strike. Wraithguard are a costly 32 points each for something that’s still only 1 wound – plus another 10 if you want to give it a D-Scythe, meaning the army is going to be tiny. Like crazy tiny.  Like less than 20 models in a 1k army tiny. This is great news on the painting front as even I could get a whole army finished with that few models to paint in it, but it does concern me on the tactical side of things.  Phil recently stuffed almost 70 Orks into a 1k list and against a few handfuls of Wraithguard packing single shot (albeit mega powerful) guns with only a 12” range, getting overwhelmed is not only a possibility, it’s almost a certainty. They are going to need some serious rapid-firing back up, which is achievable, but breaks away a little from the pure Wraith army ideal.

The reasoning behind fielding a Wraith army in the first place is lack of manpower, so using vehicles which are piloted by just one or two Eldar to act as force multipliers makes perfect sense and opens up the tactical potential of the army – whilst still retaining its character. Including Wave Serpents is unavoidable as they’re the only transports Wraithguard can take and Warwalkers suit the aesthetic of the army as well providing the extra firepower so sorely needed – but with the Heavy Support section already looking crowded with the Wraithlords and Wraithknights taking up the slots there’s a strong possibility I’ll have to go unbound to make it work.  It’s disappointing they didn’t do a bit more for the Iyanden Codex, and something as simple as bumping Wraithlords into Elites would have made a true Wraith army more achievable with a choice in each force organisation slot (If you include Forgeworlds Wraithseer HQ – want!) – Marines get to do it with Dread’s so why not Eldar?  I’ll steer clear of everything else in the codex aside from the compulsory Seers – but there are a few things from Forgeworld which are really catching my eye. Wasps and Hornets look like they can provide all the extra firepower I need and both come under Fast Attack which would solve the overcrowded Heavy Support problem – letting me stay bound and qualifying for the all-important ‘Objective Secured’ rule.  The trade of a 5+ invulnerable for jump packs makes the Wasps even more fragile than the Warwalkers, but it’ll be fun bouncing them around the table shooting shit up while they last – especially if there’s a Wraithknight or two doing the same. I’m still worried about get swamped by horde armies, as is always the case with small elite armies, but it’ll be interesting getting the balance of the army right between guns and bodies.

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Wasp Assault Walker from Forgeworld

Painting wise, I’m undecided about whether to do the army in the yellow and blue of Iyanden as a few other colour schemes have also caught my eye. I was initially quite taken with the grey and orange of Yme Loc and as they have a rep for building titans, I thought this could translate onto my Adeptus Titanicus Eldar force.  But I have since realised the colours look far better on vehicles than they do on infantry, so I’m unsure how it will look on the abundance of long limbed walking units in the army. I could always do my own thing but that might slow things down and I’m promising to get the first 1000 points painted before I go any further.  Aaaahhh decisions. We moan, we wrangle, but we love ‘em really, it’s all part of that new army feeling.  Expect to hear of mighty Wraith constructs stomping on stuff real soon.

-Lee

Short Daemon Tactica: Building Slannesh Lists

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It’s time to break out the bondage gear, zip up the gimp masks, and think on the kinds of  Slaaneshi lists one could construct.

Overall when you go for mono Slaaneshi lists, it’s not a case of if you can build a fast army, it’s just asking yourself how fast you want it to be. Because make no mistake, Slaaneshi units are some of the fastest units a daemon player can field and an entire army of them will be across the board in three turns at most. But with that comes vulnerability, namely a low Toughness stat across the board for all of its aligned units.

So around this thought comes my first potential list. As per my Nurgle list article, all of them will be 1500 points.

The Fast and the Furious

Superbly painted models, posted by gonzosbignose on Warseer

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

3 Fiends of Slaanesh

3 Fiends of Slaanesh

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

 6 Seekers of Slaanesh. Heartseeker, lesser reward

Seeker Cavalcade. 3 Seeker Chariots

Total: 1486 points

Fragile but deadly and almost entirely mounted, the idea of this army is for it to smash into your opponents army before they have a chance to take advantage of this lists fragility.

The Daemonette units with Instruments of Chaos are to help with not only Deep Striking, but to reduce the effects of a bad roll on the Warp Storm table, which will affect this type of army more than most.

The inclusion of chariots is a bit of a hypothetical at the moment as I’ve not gotten the chance to using them in a game – I hope to remedy that soon!

Death by 1000 Cuts

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement, Steel of Slaanesh

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

15 Daemonettes. Alluress, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

Total: 1500 points

This army is very much the hoard, relying on cheap Deamonettes to do most of the work. Throw in the odd Herald or tougher unit like Seekers to deal with or delay any tough units the army encounters and the jobs a good’un.

Killer Queen(s)

Keeper of Secrets. Greater reward, level 3 psyker

Keeper of Secrets. Greater reward, level 3 psyker

12 Daemonettes. Instrument of Chaos

12 Daemonettes. Instrument of Chaos

12 Daemonettes. Instrument of Chaos

Soul Grinder. Mark of Slaanesh. Warp Gaze

Soul Grinder. Mark of Slaanesh. Warp Gaze

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward, Warp-forged armour

Total: 1499 points

If you will forgive the slightly ludicrous title, this is a Monstrous Creature heavy list. A small few units of Deamonettes are around to act as objective holders whilst the heavies do their job and scare the bejezus out of your opponent!

Bringing it all together…

A balanced Slaanesh force painted by ArbitorIan from Dakka Dakka

Keeper of Secrets. Greater reward, level 3 psyker- 250 poin

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement, Steel of Slaanesh

12 Daemonettes.Icon of Chaos. Alluress, minor reward

12 Daemonettes. Icon of Chaos. Alluress, minor reward

12 Daemonettes. Icon of Chaos. Alluress, minor reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

3 Fiends of Slaanesh

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

Total: 1496 points

Soul Grinder. Mark of Slaanesh. Warp Gaze

Having a more balanced force has its advantages. By combining the many different elements, you can get the hard-hitting and staying power of Monstrous Creatures and the speed of Seekers of Slaanesh. The only problem is fitting it all in  a 1500 point limit!

And with that, I’m done with Slaanesh for now. Come back next week when I will start (finally!) talking about Khorne. He’s already angry he’s been waiting his turn this long, so it will have to be a good one – or else!

The Slaanesh range from Games Workshop, along with many alternative models,  is available from Firestorm Games for a minimum of 10% off!

A Festive Wobble

I, whilst waiting for a file to process for work this evening, dipped into Wobbly Model Syndrome, an absolutely superb web comic that pokes fun at all things GW. If you haven’t visited the site I highly recommend you do, it’s very funny.

Although I have some Christmas posts planned, the latest issue was rather festive so I thought I’d share it. And the image below is just ace. Merry Christmas y’all.

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Daemonic Basing

Dedicated #warmonger and all round mentalist @TheBlueHeretic came across a basing tutorial that allows you to use your daemonic infantry units for both 40k & Warhammer Fantasy. It’s a stroke of genius from the chaps at Santa Cruz Warhammer. So much so I’ve robbed it and put it here…

How to make dual purpose bases for Chaos Daemons in Fantasy & 40k

One of the great things about Daemon armies is that many of the models can be used in both Fantasy and 40k but the problem is that the bases are different, square or round.

Many will just use the square base, so that it is possible to rank the minis up for a Fantasy game, but some might say it gives an unfair advantage in 40K.
Here’s the solution: I made up a method to swap bases easily between the two game formats.
Here are both stacked up, they are the same size across, 13mm.
I decided to try to make bases for my Plaguebearers. I like magnets and have a large stash, so I figured I would use a metal washer to mount the mini and then make the bases both fit the same washer.
I used a thin steel washer with a small hole (carridge washer) which is the same size as the top of the round base, $.08 each at the hardware store.
you can see how it fits on top of both bases
Next drill out a pair of holes in the slot for the magnets and super glue the magnets from the underside.
Clip the tab off the bottom of the mini and file it flat and glue to the washer
I used some Bondo Spot filling putty , but you can use greenstuff too, to build up the corners on the square base, and texture the top of the washer.
Lift out the mini on the washer straight up and let the putty dry.
Replace when dry and brush on a PVA glue and water mix
top with some sand mix.
again, lift out until dry.
Primer both parts separate
when dry, reunite and paint the base
Here is my finished base
These came out better than I thought they would, and I discovered another good feature.
When using the square base for fantasy, you can adjust the position of the figure for clearance in the ranks.
If you are a Daemon player you should give it a try, with a little modification using different Fantasy bases or just some balsa wood sheets, you can use the same technique to make great movement trays.