Salute in Review: What Happened To All The Spending?

Salute 2014Must…buy…toys…must…buy…toys….  No it’s not Mat, but you’d be forgiven for thinking so. Instead it was me wandering around aimlessly trying to find shizzle to buy at the end of Salute on Saturday. I went in with a good idea of what I wanted but after picking up my hefty (and heavy) Forge World order, purchases were unfortunately few and far between.

The day went largely as expected in accordance with the pre-Salute post – far more business over pleasure and the vast majority of my time was spent engaged in conversations with gaming companies old and new. It was a very productive day on that front with some downright fantastic agreements made with several major companies and numerous encouraging discussions with others, who were also showing signs of following suit.  Despite the dedicated focus we still ran out of time at the end and missed out on several stands we wanted to visit, there just weren’t enough hours in the day in truth.

The walks between the companies we wanted to talk to was where I attempted to find the things I wanted to buy.  Some bits for my Warhammer Empire army were high on the list but there was an absolute dearth of their products available, being limited to just boxes of State Troops and the occasional Greatswords.  I know Games Workshop removed many of the items I needed from the list available to independent stockists but I thought given the scale of the event some would still be available from the three I wanted: Demigryphs, Helblaster, Pistoliers/Outriders. But no.  I did grab an absolute bargain in the form of a brand new metal Marius Leitdorf for just £4 – yes you read that right. Just £4.  A pricing error? Who knows, but I didn’t wait around to ask.  I also bagged a pack of Purple and Gold dice to go with my Emperors Children, very fitting I thought, and a ruined building from Amera Plastic Mouldings (review to follow soon). But that was it. I had still spent a hefty sum on my Forge World order, but I went home with £160 still burning through my pocket and now charring the flesh of my thigh.  So here’s what I got (because most of my stuff came as bags of parts, which aren’t very exciting, I’ve used images from web):

LEGION SICARAN BATTLE TANKEMPEROR'S CHILDREN PHOENIX TERMINATORS

Marius Leitdorf36 PEARL DICE - 6 SIDED & 12mm SIDES - PURPLE !!Z214 - City Block Ruins

 

I think you’ll agree that if any Imperial Tank could ever be considered sexy, the Sicaran would be it – with it’s sleek profile and…er…armour plates. Backing it up with a pimp set of Phoenix Guard means I should have one good looking army once they hit the table top alongside one of last years Salute purchases, the Emperors Children Contemptor Dreadnought (with twin Kheres and a back up Power Claw, of course).

At the time of writing I have just ordered a variety of the magnets I wanted and now have to further resort to trawling the web to satisfy my hobby cravings and try to find things that can convince me to part with my cash – but it’s not the same.  When your there and it’s in your hands something almost takes over you, and you just start throwing money in peoples faces and running off before someone’s mind changes. Still, at least I’ll get a free Space Marine Captain if I order from Games Workshop direct.

Until next year, the sound of Neil singing the Salute theme tune will remain a memory.

 

*The Salute theme tune goes as thus: Saying the word Salute repeatedly to the tune of Black Adder (writing credit: Rob Mossop).*

The Great Betrayer

Yesterday lunch time Lee, of The Chaps, and I were talking about the game of Dystopian Wars I’d played against our friend Neil, also of The Chaps the night before.

As I detailed how, thanks to some truly prodigious dice rolling, I’d managed to inflict 2 critical hits on a cruiser with a single shot from a Zeno class’ particle accelerator, immolating it, we got on to the subject of dice.

Within Games Workshop gaming circles and The Chaps it is accepted that red ones roll higher. If ever there’s a critical roll to be made you break out the red dice. Equally if you’re rolling for leadership you roll white ones. And rolling red ones all the time uses up all their specialness.

At the end of this 20 minute prattling session we concluded the following:

1. Dice will betray you if you don’t treat them right. Unless you roll like you mean it they will let you down.

2. Gamers are all psychically in tune with their dice. We’ll know instantly the result of a roll just by picking up the dice and how they feel in our hand.

3. Dice of one colour don’t like being rolled with dice of another. Particularly if rolled alongside the favoured (red) dice.

This special breed of plastic prejudice will usually result in a higher than average failure rate. Unless you’re Ian of The Chaps, then it’ll be even worse than that.

4. Certain dice will never serve you. We’ve concluded that this psychic connection endures which is why it always feels wrong using someone else’s dice.

What this means is that dice you inherit, buy second hand – however that happens – or, God forbid, you nick off your mates will always work towards your downfall as they serve another.
And woe betide should you use those dice against their true master.

5. Dice know if you didn’t like the game they were from. It’s the equivalent of slagging off your best mate’s sainted mother. On the surface everything seems fine until one day, when you least expect it, they will put the boot in so hard you’ll be sick in your mouth.

If at all possible those dice should be thrown in the same swamp where the last 10 seconds of Prometheus should reside.

6. Finally, dice will only help those who help themselves. Blaming your dice will not help your cause. In fact, you might as well pack up your toys and go home.