The Shell Case does Salute – Mat

Salute 2014

As the 12th April comes ever closer and the prospect of another day filled with nothing but the sights, sounds and smells of the UK’s best all-round gaming show (and with the recent trend with Games Day, arguably just the outright best) fills our every waking thought (especially Mat’s – it’s his first time and he’s really quite excited), the members of The Shell Case team attending Salute this year (sorry Ashley, next time maybe?) have taken time to reflect on their hopes and expectations for Salute 2014.

Here’s what Mat had to say:


MAT BUY TOYS! Sorry that was slightly involuntary and besides Rob did warn you [Yes I did, but perhaps not well enough if people are actually reading this. –Rob].

So yes this is my first Salute. It’s not my first event however: I have attended Games Day in bygone years but then I had bugger all disposable income. And it was a pure Games Workshop event and I’m reliably informed that Salute is nothing like. Other than it involves toy soldiers. And as some of you may realise, I’m really hot for other companies’ miniatures and games anyway right now so, bring it:

  1. I will be partly attending this year to perform my duties as an ambassador for The Shell Case and chatting with some awesome peeps, who do know I’m coming. As well as taking photos for The Shell Case. MAT BUY TOYS! Ahem. Sorry.
  2. I will definitely be heading over to see Andy from Heresy Miniatures we’ve been getting a bit of a Necromunda itch here, and he does some brilliant miniatures for a Delaque gang. MAT BUY TOYS! I’m so sorry, I don’t know why that keeps happening.
  3. After reading Ashley’s article about Saga I’m thinking of checking that out, along with Maulifaux which I have developed a warm squishy place for. And Godslayer. And Dreadball. Honestly my list is endless. I don’t know if I’ll part with my cash on these… Yeah, whatever.
  4. I do have a few other bits on my list that I definitely want to purchase…MAT BU- Sorry! Sorry! X-Wing toys for my growing Imperial fleet are a must. Some bits for my Tau force providing I can find a bargain, and I’ll be hitting up Forge World for a tasty Battlesuit. I also want to find some models for my Beastmen Mordheim Warband. I don’t want to have to use the standard models.
  5. #warmongers meet is going to be pretty cool and I’m looking forward to putting some faces to names.
  6. I’m just really looking forward to hanging out with The Shell Case crew and spending a day looking at all the shiny. MAT BUY TOYS! ARRRGH!

[The Shell Case would like to apologise for Mat. Really we would. His mother also got in touch and extends her sincerest apologies also.]

Godslayer Banebrood – A Review

GodslayerAs I’ve been all about the science fiction recently I thought I’d (briefly) turn my attention to the fantasy realms of Godslayer, the fantasy skirmish game from Megalith Games.

Specifically I’m looking at the bestial might of the Banebrood. Regular readers will remember that I took a look at the Banebrood Reavers back in December so it seemed only right to give the main starter set a shakedown.

The Banebrood are a complex society of twisted, lost, creatures. They are driven by an engrained need to wreak terrible violence on the world. They have no interest in conquest beyond subjugation and murder. They simply want to watch the world burn.

starterbox_banebroodIn the box you get a Gorelord (who’s massive), a Pestbringer (who’s massive) and four  Maldire Mongrels (who vary in size but are still pretty big).

Whereas the Reavers were men driven to savagery, the beasts of the starter set are savages driven to excess. The expressions on each of the Banebrood is a mixture of mindless blood lust and crazed pleasure. The malice and determination is etched into every crease and facet of their heads. And the fact that the sculptors managed to convey all that whilst wrapping the features in matted fur and leather straps.

Aside from the obvious shagginess one would expect from beastmen type…er…beasties, the balance between the low cunning weapon design and ragged clothing, leather strapping and crude armour does a brilliant job of saying that these furry bastards are more than just beasts. That they know exactly what they’re doing and they’re going to bring all kinds of hurt on you and yours.

I also love the varying look of the brood. The influences are between myths, modern cultural references like Pans Labyrinth,  and a dozen other sources. The result is something familiar to those long immersed in wargaming and fantasy but still something refreshing and unique. And hints at a species and society rather than the bland and faceless hordes that ‘just appeared one day from the magical place’.

The individual contrast amongst the Banebrood is probably the most interesting thing. The Gorelord is a hulking bastard of a brute with all the shiniest toys and best armour. The Pestbringer is smaller and whilst taller than the Mongrels he’s physically comparable but  still covered in baubles and his flail means business. Not to say the Mongrels don’t. They’re pretty bad ass and the irregular appearance of them is just awesome.

The quality of the models is superb. I couldn’t spot any mould lines and considering the top part of the heads on most of the models are separate the small bit of flash is entirely excusable and fits well. Sure any spear cast in metal is always gonna bend in the box but I can’t blame the model for that. I do wish Megalith Would look at resin or rastic for that reason alone.

In the game the Banebrood are absolute monsters. Not because they’re stats are excessive, although they’re still pretty tasty, but because the upgrades and special rules are horrid. They get bonuses to their already high defence because they’re wily, goat legged buggers who leap about. Infectious Bite, Bloodlust, Horror, are personal favourites on the special rule front and the ability to wield two great weapons is harsh. Oh and there’s disease options… It adds up to a force that chases brutality with biological warfare and the result is a faction that could give the Troglodytes a run for their money in the face kicking stakes. I’m starting to regret my decision to collect Mortans because they’re so very very squishy in comparison.

Throw in high Melee – especially the Gorelord – strong defence and a healthy number of actions and they’re scary. Very scary. Interestingly, though, the edge the Banebrood gives you isn’t the obvious physical ones. It’s the Pestbringer. And his ability to host and spread plagues. Which are all…gross. And stuff. The really nice touch is that the plagues aren’t a straight forward ‘roll a dice or your dead’ but a short shopping list of damage, special statuses or physical effects which, if timed correctly, can tip the balance of the game. Add in the ability for the Pestbringer to pass contagion on to Mongrels and formations for larger games begin to form. A couple of Pestbringers, loitering behind Mongrels, passing on bubonic plague and the like is a very useful ability. The point less movement, which I originally thought was bullshit now makes complete sense as it can spread some plague then get stuck in itself.

The Banebrood are a far more intriguing force than I first gave credit for. I’ve always liked the models but I kind of assumed that I wouldn’t be missing out on much when it came to actually using them. I expected a cavorting blunt instrument of a faction. I was wrong. Whilst the agility special rules does suggest a degree of cavorting, the emphasis is much more on the disease riddled manginess of the creatures. I’ve been struck by the sneaky streak the faction possesses whihc is far more tactically minded than I at first realised. The Banebrood, despite their outward appearance, are really rather tasty.

The Banebrood start box set is available from Firestorm Games priced £33.08.

Godslayer Banebrood Reavers – A Review

GodslayerFollowing on from my review of the Troglodyte starter set for Godslayer by Megalith Games, I’ve been lucky enough to get my hands on some of the new Banebrood Reavers. Because I’m just that lucky. And I nag the guys at Megalith. A lot. But they’re good sports and let me have a few ahead of release.


The Banebrood, just so everyone’s on the same page, are, well, savages. A civilisation, if the term can be used, of bestial creatures and twisted men all of whom would be very much at home in the annals of myth and horror. Maybe Pans Labyrinth. Only scarier. When I first stumbled across Godslayer I was struck by how interested I was in all the factions/forces/armies/whatever. The Banebrood starter set looked like they were lifted from the pages of Greek myth. Which is cool. But the contrast between them and the Reavers just goes to show the effort Megalith went to in designing the force.

Whereas the Gorelord and Mongrels are little more than animals, the Reavers are mere shadows of men. They are the legend of Norse raiders taken to an absolute and uncompromising extreme. Cannibals and barbarians to a man, they descend upon their foes and quite literally tear them limb from limb…then sit down to a spot of lunch. If any shred of humanity still exists within these monsters it is buried beneath derangement, brutality and an insatiable hunger. Which is nice.

The models kind of remind me a bit of Chaos Marauders, only dynamic and not a bit crap. They also have a twist of Lord of the Rings about them, which is no bad thing, and the wizard from Monty Python’s: Quest for the Holy Grail…

monty-python-and-the-holy-grail-6Which isn’t bad, just funny…

As I’ve come to expect from Godslayer, the level of detail is very good and the casting excellent. Me mindful of the axes hafts though, they are a little on the thin side and therefore bendy. And therefore breaky. Also the lack of variety with the poses will make painting them, I suspect, a tad wearing. But that’s the limitations of metal models and one we should all be use to by now. The leader clutching the heart is way cool though.

But the models are almost irrelevant because if you field Banebrood you’d use 2 pence coins with angry faces drawn on them if it meant your opponent would let you use Reavers. Because they’re bloody horrid. Yes, all right, they’re called Reavers so I shouldn’t be so surprised.

But between a respectable Melee of 5, and a Defense of 13 the Reavers aren’t too shabby on the fisty cuffs front. But what really makes them entertaining is the fact that they have the option of mobbing their opponent and sitting down to dinner. Which is brutal. And if that weren’t nasty enough they also get to regain lifepoints (wounds) thanks to the very useful sub-faction special rule called Heart Drinker. Which is nasty. And on top of that they get to juice their stats a bit with the Mob Mayhem special rule. Which isn’t the best named rule ever, but the result is very handy.

It all adds up to making them bloody hard to kill. When you consider, also, how hard they are to wound in the first place, and their ability for inserting axes in to places, the Reavers rather seem like a must have option for the Banebrood. The rub of course is that they’re not the cheapest models in the world but you do get 10 awesome looking metal blokes for the money rather than plastic or any such material.

The Reaver Tribesman box is available (currently to pre-order) from Firestorm Games priced £41.36.


Godslayer Troglodytes – A Review

GodslayerIt’s been a wee while since I last looked at the awesome game that is Godslayer from Megalith Games. As I wander ever further down the path of damnation with A Tale of Two Armies I thought I’d take time out to look at my other favourite fantasy game.

This time round I’m taking a look at the Shadow Element menace of the Troglodytes. The Troglodytes, for the uninitiated, are the servants of the fifth element of Shadow. Turns out that hot ginger chick wasn’t the fifth element after all. Shame. Shadow is the great cosmic balancer and the Troglodytes are the instrument with which this is achieved. They are also the doom of all mankind. Born from the loins of the greatest of the five elements, and created with the sole purpose to wage war, the peoples Calydorn are rather stuffed.

StarterBox_Troglodytes (1)

They’re big buggers too. Massive in fact. Something that doesn’t come across in the photography as they’re all in scale with each other. Only when you see them with another model from the Godslayer range do you appreciate the kind of beasties you have on your hands. It also explains why there’s only 5 models in the box for £33. To be fair £33 is quite expensive for the 8 models you get in the other boxes but consider as well you get a raft of cards as well as quick start rules in each one. Also consider that the likes of Games Workshop charge £31.50 for three models, and Megalith’s are metal.

But back to the Troglodytes and their massiveness. They are proper big and do an excellent job, through that simple fact alone, of feeling out-of-place with the rest of the range. And as they should for they are magical beasties of killy stabbiness. Compounded with the fact that the models ooze menace and you’ve got yourself quite possibly the most interesting faction in the game. Whereas the other forces in Godslayer are a specific people or peoples and have a clear look and feel, the various elements of the Troglodytes means that it doesn’t quite line up. Which is a good thing. They’re hardly a disciplined army like the Mortans or a bunch of tree hugging hippies like the Wyldfok.

This said the Duskborn and the Ironhide Brutes do tick all the design boxes of the hall of fame of historical ass holes. There are elements of the Mongols and Babylonians in there to name but two. The point that Megalith, I think, were trying to get across is that the Troglodytes are a powerful, brutal, invading force and their equipment is designed for long grinding battles. And they do the job very very well. It’s all spiky helmets, long armour scale skirts and heavy shields. There is no virtuousness in these creatures, only a self-righteous zeal and belief that the world should burn. Which is kinda cool.

The Feral Hammerfist, on the other hand is different again. It’s also even bigger than the other models. And its metal. So it’s very heavy. Which is a good thing. As mentioned before it doesn’t really feel like it quite marries up with the rest of the force but belongs there for that very same reason. It’s big it’s imposing and it has punch daggers the size of a large water melon. It’s style of war is one of pummelling everything within its reach then moving on to the next group of enemies and repeating. It is the Hulk of the Godslayer Universe. My one complaint, if I had any is that the head is a little flat. It’s meant to be mind, it wasn’t a miscast, but because the ears are wide as well it just gives the impression a little bit that something large stamped on its face. I also hate the spike on its head. That’s coming right off. Other than that it’s a good model with some nice detailing so it won’t be miserable to paint.

In the game Troglodytes, specifically these ones less I give too much away, are nasty. Their Melee is high and Defence monstrously so. Hurting them is very difficult and would require mob tactics to take even an Ironhide Brute down. Throw in the sub-faction special rule that allows them to regenerate and suddenly what we find ourselves with is kinda what the Lord of the Rings game never quite – for me – quite managed, which is towering creatures of ethereal power wading through hordes of mortals that wastes dozens of lives to bring them down. Which is all rather cool. But more importantly it makes for an interesting game.

Plus there are lots of other bits and pieces that will make your opponents groan. Like Ironhide Brutes ignore shields. Throw in stuff like Carnage and Rage for the Duskborn which is all geared around making life very unpleasant for those that get into combat with him.

What you end up with is a super elite force that you have to play with very tactically but equally one that’ll be very hard to manage if you’re on the other side of the board. And this highlights what I’ve always felt about Godslayer – which is the variety woven into the fabric of the game. No two units are similar. No two factions even vaguely follow the same path as the other. Even the sizes of the basic troops varies hugely. And that’s why it’s such a good game.

The Troglodyte starter set is available from Firestorm Games priced £33.08.

Little People Love


I’ve never been a fan of Dwarves. It’s not a heightist thing – if that’s even a word – it’s a Dwarves in fantasy can be a bit boring a shit thing. Lord of the Rings movies nearly saved Dwarves for me until the moment Gimli uttered the immortal line “Nobody Tosses a Dwarf!” Oh God good why Peter! Why?


Anyway, so yes my dislike of Dwarves, not going to mention Chaos Dwarves (don’t want to head down that road), is a dislike I have had for many a year. That is until recently, when Phil showed me Godslayer by Megalith Games. Now if you don’t know Godslayer, which if you are a regular reader of The Shell Case I would be surprised at, in short it’s a 28mm Skirmish game with a choice of 6 Factions the Banebrood, Halodynes, Mortans, Nordgaard, Troglodytes and The Wyldfolk of Annyr. It has also recently celebrated its 1st Birthday, so a big congratulations to the guys at Megalith on this milestone.

Recently Megalith Games have announced a few new miniatures around the Nordgaard faction and for the first time that I can ever recall I found myself liking Dwarves but not just liking Dwarves these models are for want of a better word AWESOME, honestly, so much want as Phil would say, they truly are epic, everything the Games Workshop models aren’t.

I think my actual words to Phil were “I never liked Dwarves before I saw these models”. Which is what has led me to writing this. Now I could easily and happily gush about how much I love these models and the amazing quality of the sculpts and how the braided beards just look awesome and how much I want to tug on them… ahem sorry too far. But I really wanted to do something with a bit of substance and so I fired off an email to the chaps at Megalith Games wanting to know a bit more about the inspiration behind the Nordgaard, and David was kind enough to take the time to reply.

I really wanted to find out where the concept for the Noordgard came from, yes it’s clear that they have drawn on Norse influences but I thought there had to be more to it than that anyway this is what David had to say about the Noordgard.

The inspiration for the Nordgaard Dwarves (and the entire faction) was Norse mythology. The Nordgaard faction (of which the Dwarves are the biggest component) include human warriors called Skannfyrd and Ogre warriors called Myrgaerder, as well as allied Giants called Fjellgangr and Dire wolves called Bloodvargs. All of these united and formed a hybrid culture over a period of several thousand years, and Nordgaard is in fact the oldest existing kingdom on the continent of Ghorn where Godslayer is focussed. The reason for their uniting was firstly necessity, and secondly the fact that they share a bond of common blood and worship. The Old Gods called the Vanitans include the Stone Gods Gaard and Arguthon, who created the Dwarves. A separate pantheon of gods worshipped by Mortals (called the Vaettir) were worshipped by the Skannyr tribes. Contact between the Vaettir and Vanitans led to the birth of two divine brothers, one of which embraced his Mortal/Vaettir side, and the other who embraced his Vanitan heritage. Both were instrumental in forming the kingdom of Nordgaard and became its patron deities.

Andre – co-founder of Megalith Games and co-developer of Godslayer – was most focussed on this faction. This is because Andre was a long-term fan and collector of Dwarves, and also interested in Viking culture. He made the initial design of the Dwarves and with very little corrections we were able to get our team of freelance artists to draw them according to Andre’s vision.

It was Andre’s specific wish that people should be able to see the legs of our Dwarves, and that they should be muscular and realistic, not fat blobs in chainmail overcoats with little boot tips poking out from underneath

Our artists all understood the brief and did well producing the art.


I can totally get on board with Andres vision, if you look at the Mountain Clan for example you can clearly see their legs and to be honest not a huge amount of chain mail in sight, and the one thing that really stands out is that they are in proportion. They don’t have ridiculously over sized muscles and short dumpy legs, and I think this is what my problem has always been with Dwarves. They are the aforementioned blobs in chainmail.

Models aside the artwork for the Noordgard is stunning. It’s the kind of stuff I aspired to back at Art College, and again the thing I find with the Noordgard is they don’t look like your typical Dwarves. Yes the usual tell-tale signs are there, but just looking at the artwork you get an impression of real depth and power and you almost forget they are ‘Dwarves’.

And before people get up in arms, that’s exactly what Dwarves should be they should epitomise depth and power. They an impossibly ancient race of people who combine strength, wisdom and generally in most fiction a thick skull and stubbornness. Megalith has so got the idea of Dwarves totally right in my book.

Now once the artwork was done and the concept for the Noordgard complete they needed to get the models created, now what David told me next got me thinking and this will make sense in a moment, but I love the idea of a secret group of sculptors somewhere with alter-egos just cropping up to help with projects they deem worthy.

The sculptor of the starter box Dwarves was an international man of mystery who goes by the code-name “KulAsyrk” (he prefers to remain anonymous). He had been sculpting for only a couple of years when he took on our commission, and he made for us:
Fjell Warriors
Brewer of Odrorir

I have to say his work from what I have seen is stunning I will admit I am yet to get my hands on any of the models but from the high detailed photography you can see the detail that KulAsyrk has gone to town on these models, from the tools on the belt of the Warsmith to the ale sloshing out of the Brewer of Odrorir’s Horn.

The Brewer of Odrorir is one of my favourite miniatures in the range, he has a real look of pure “I’m going to mess up your day in a violent and unfriendly way”.


He worked from the artwork, and produced excellent sculpts first time. In fact they were the very first Godslayer miniatures sculpted. KulAsyrk made the transition to 3D sculptor and continues to be one of our primary sculptors, and sculpted the Kinswords of the Nordgaard faction among many others.

However, the recent Dwarves were sculpted by Scibor. Scibor is world-famous for his amazing Dwarves, so we approached him and begged him to sculpt for us since we were fans of his work, and he kindly accepted. Scibor sculpted the runegate Keeper and the Einherjer.

All of the Dwarves are cast using normal white metal in rubber molds.

I don’t think I’ve written an article yet where I don’t harp on about Scibor, and it seems yet again I have that opportunity, but in all seriousness if you want some amazing looking Dwarves, he’s the guy to go to his work is outstanding and the Runegate Keeper looks to be a truly awesome model from the detail of the braided beard to the stern look in his eye of “this axe + your face = good times” and the theme carried across the Runegate Keeper and the Einherjer’s armour to say I’m a fan is an understatement. And that’s not just of Scibor but of Megalith Games, Godslayer and The Nordgaard.



I know exactly what faction I will field in my first outing into Godslayer and honestly I can’t wait to play with the Dwarves. [Fnar fnar. -Ed.]

New Godslayer Previews

GodslayerTitle copy

I love Megalith. I love them because they created Godslayer and I love them because they’re releasing some truly awesome stuff…

First up – Sons of War. They’re by all accounts warriors without peer, which I’m kinda getting the impression of from the render below. I think it’s safe to assume they’re going to exhibit Spartan levels of badassery. That’s the ancient Spartans, not the ones from Halo.


Then there’s the Banebrood Cyclops which is big, ugly and looks like he’s robbed Granny’s favourite ornament…


And finally here’s some videos of the Mortan’s Cataclysm Catapult. In a word…WANT!



Megalith Previews Halodynes for Godslayer

GodslayerTitle copy

Even more loveliness from Megalith Games for Godslayer. Say it with me now…WANT!

These two are for the Halodynes…


The Demarchon is a leader in the City-State armies – a battle-hardened veteran with extensive strategic acumen and a strong spear arm.

Although the Demarchon has decent melee skills (especially considering the 2-inch range of his spears), his most effective role is not as a combat warlord; rather using the six abilities and tactics he possess for boosting troops of the warband.

When equipped with a large shield he is a tough nut to crack due to good defense and high armor, especially when using his ability to join the phalanx of a unit.

This means he can be in the thick of the battle supporting his units with orders.


Sub-Faction: City-State
Model Type: Warlord
Classification: Infantry
Deployment Limit: 1
Unit Size: 1
Base Size: Small

Demarchon     3        8        4       4       13      7       10       6
Items: 1 Spear, 1 Large Shield, 1 Armor, 1 Talisman, 1 Potion
Abilities: Archilochos, Heroic Valor, Reverence
Tactics: Defiant in Death, Grace of Achallon, Sudden Feat


Leading the religious duties of each temple is a high priestess known as an Oracle, who has dedicated her life to a particular deity of the Asrae.

Oracles are among the most powerful spell-casters on Calydorn.

She has access to a vast number of spell-options and magical items enabling you to tailor your warband by boosting it in numerous ways.

She also has excellent casting skills with a MAG of 8, so will rarely fail in casting a spell, and she is able to sustain two spells per round.

The Oracle can lay waste to entire enemy units, but she is fragile and must be well protected.

She is most effective when used in conjunction with a statue or minimally a familiar to boost the range of her powers.

Sub-Faction: Temple
Model Type: Spellcaster Warlord
Classification: Infantry
Deployment Limit: 1
Unit Size: 1
Base Size: Small

Oracle      3        5        4      8        14       3        8          6
Items: 1 Dagger Pair, 1 Talisman, 1 Potion, 5 Spells
Abilities: Aegis of the Gods, Magic Resistance, Theadeptic
Tactics: Faith, Levitate, Trance

Megalith Previews Necromagus

Megalith Games are previewing the Necromagus for the Mortans faction of Godslayer. He’s kinda cool…


A Necromagus belongs to the Ordo Mortificarum and works in service to the state, employing the forces of undeath to further the aims of the empire.

All are required to spend at least several years assisting the legions on campaigns of conquests, during which they control the undead Legio Mortum soldiers, animate new monsters and provide defense against the attacks from spirits and higher dimensional enemies.

So steeped in necromancy are they that a Necromagus can suck the life-force out of nearby allies in order to heal themselves.

Necromagi are less experienced than the masters of Necromancy – the Mortifexes – but like them, Necromagi are battle-hardened, and able to cast spells even in melee, having become inured to the horrors of war.

Their spells and Ancestral Rites abilities increase the effectiveness and resilience of all undead models in the warband, making them an ideal support for a warband led by a Mortifex, and also an invaluable character in a mixed warband which includes some undead models.


Model Type:
Spellcaster Character
Deployment Limit:
Unit Size:
Base Size:



















Weapons: Staffblade
Items: 3 Spells
Abilities: Afterlife Lore, Battle Caster, Non-Living
Tactics: Mortal Sacrifice
Special Talents: Acestral Wisdom

Godslayer Kickstarted

GodslayerTitle copy

With about 46 hours to go (at time of publishing) I’m delighted to say that the Godslayer kickstarter has smashed not only the £25,000 target but the £30k mark as well meaning it’s not only funded but hit a stretch goal as well. This, I think you’ll agree, is fantastic news.

Now, to address a question that a few people have asked me; why Godslayer?

It’s true there are a lot of games out there. A lot of games companies, model companies and kickstarters, so why lend my support behind Godslayer? For two very simple reasons.

1. The game genuinely and wholeheartedly excites me. And it excites The Chaps. These are guys who don’t have a lot of time and money and so, without my unique position to look at lots of different games and model ranges, choose what to get into very carefully. And they, like me, got as giddy as a school girl when I showed them the rule book. And excitement is the best possible contagion to catch.

2. I believe in what Megalith are doing. As easy as that. They’re not looking to line their pockets with gold, just open up their game to a new market and in so doing, allow them to expand the range and further improve the enjoyment of gamers. I also really like the idea of the community helping wargamers in Germany to enjoy a game.

And now a serious question; why didn’t I pledge?

Again, the answer is simple; I can’t pledge and then throw my support behind something. It’s a conflict of interests. If I tweet or blog about a project on Kickstarter it is because I think it deserves to succeed. The second I pledge money I’m a stake holder and I can no longer be impartial.

But anyway, it’s great to see Godslayer doing so well and it’s also great to see a new model rearing its ugly head(s)…


The Cerberos is the latest release for the Halodynes. Cast in metal and standing 75mm tall, it is an imposing menace. These creatures, which are bred by the temple-cults and blessed by the gods, are used to guard the weak-points in the fabric of reality. They also accompany Halodynes into battle, leaping ahead of the troops to take out light units, characters and war-machines.

With up to five attacks per turn (plus slay-movement), this triple-headed creature is an excellent offensive monster to intimidate your opponent.

And I leave you with a rather natty video review of the game by Wee Gamers

Godslayer – The Full Review

GodslayerTitle copy

On the 5th February I reviewed the Mortan starter set for Godslayer by Megalith Games which included the quick start rules. At the time I thought it was a very sophisticated and fun concept with intriguing rules and slick game play. And I said so.

Then those lovely people at Megalith sent me the rule book to review. And now I want to have their babies.

Although there’s much more to the rules than I covered in the previous review, the thing that has got me more hot and bothered than a teenage boy after his first boob sighting is that the Godslayer rule book isn’t one book, its two. And one of them is just for background.

It’s no secret to regular readers and followers on Twitter how highly I regard fluff. It’s the writer in me. It’s also a cold hard fact that games that want to compete in the surprisingly competitive market of table top wargames have to be able to bring something that can at least stand up to anything produced by the likes of the Games Workshop and Privateer Press. This has been where so many games have stumbled, for me, before I even get to the rules. Without a strong story the way a unit or a ship looks is completely irrelevant beyond being able to identify which models are yours and which are mine.

The background book presents a rich and lush world in which to play your games of Godslayer. It’s a wonderful collision of myth, high fantasy and ancient civilisations of the world. It’s also vast and ancient. The book details the ages of the world, the in habitants but also the cosmos in which the land of Calydorn exists. It’s just ace. I can only describe it as a melding of Narnia, Middle Earth and the Never Ending Story. It’s a flat world that exists in an ocean cosmos with other worlds. One of which was destroyed and debris now hovers over Calydorn known as the Skylands. If you’re feeling saucy you can also venture to the underside of the world but it’s all made of magma so it won’t end well.


Each of the factions have a detailed and diverse history that links them with the small part of the world they inhabit and each other. But intelligently enough they haven’t crammed the factions all together so they’re on each other’s doorsteps ala Warhammer and Warmachine. This does mean that Megalith can further expand the world as they see fit. I have to award them bonus awesome points for this as it gives the game tremendous scope and avoids all the nonsense about wars in which no one really fights.

The interesting thing, as well, is that because the various worlds are linked by a thin veil of atmosphere it does mean that the world of Calydorn could see visitors from other worlds including those that mortal men worship as Gods. Which means things could get real tasty.

Godslayer’s background reaches down my trousers and gives my hobby spot a bloody good rummage. And it did the same for The Chaps when I waved the books in their general direction the other week. And it’s all down to the effort Megalith went to to create a world that gamers can really get stuck into. The factions don’t just look different or play different but are interesting. Their cultures vary massively and explains the way they fight. It’s something I’ve prattled on at length about before both on this blog and during ODAM podcasts. The fluff creates the world which creates the factions. If the former isn’t coherent the latter won’t be. It’s something the Games Workshop learned a long time ago and it’s something Megalith did too. Not one of them feels like the German humans or the French humans, or the red ones or the blues ones, or the ships with rockets or the ships that can fly a bit.


I covered the rules in my previous review so I won’t go into too much more detail as I’ll just be repeating myself but through reading the through the book a few things became apparent.

The first thing is that heroes are, to coin a phrase, fucking nails. They are the embodiment of all the great heroes of old. And with the right equipment you can field some absolute monsters in your force. Think Achilles in Troy, only not shit. But the important thing is that the lists are varied enough that you can take a slightly more balanced force if you want rather than rampaging across the board like demigods of old. Although I can’t imagine why…

Factions pleasantly mix it up. Aside from the utterly awesome (and mental) unit types they don’t fall into the trap of having similar units across each faction. A personal creature favourite is the Ursapine. Which is a bloody great furry sod that’s a cross between a bear and a porcupine. This can only be a good thing.

The scenarios are also brilliant. Aside from a couple of the usual suspects, the writers worked really hard to create varied and interesting game types that suit the game down to the ground which does flit between the skirmish and medium size engagement.

My real worry, from reading the quick starter rules was that the number of wounds each model had would result in an awful lot of paper work, but as I’ve read through the army lists, the ability to unleash untold destruction and misery on your opponent I really don’t think it’ll be a problem.

But, you know what? I wouldn’t care if it did. Godslayer’s mechanic is very good. It’s quick, it’s slick and it’s painfully tactical considering the activation rules. Throw in a truly fantastic background and what you have on your hands is a brilliant game because you understand the world you’re in. And, and it’s something I wish GW would return to, when you are playing a game you can leave the background at home to save you dragging a whale slayingly thick book with you.

Megalith are currently running a kickstarter to allow them to sell the game in Germany and in so doing allow them to further expand the range. If it’s something that tickles your fancy to support then go here.