A Ghostly Apparition

 

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Guess who’s started a new army for 40k? It’s not my fault.  Honestly, blame Mat and Phil, they’re the ones who got me feeling all jealous and left out and stuff.  Once Phil followed Mat down the Xenos path it was only a matter of time before I caved and followed suit, which I duly did once I finally settled on an army to collect. In our gaming group Marine players feature heavily, 4 out of 7 to be exact, so when Mat decided to actually get a 40k army to play with (after selling his Tau) he figured collecting another Xenos force would be a good idea to help break up the monopoly – such a good idea in fact, that Phil and then I decided we would start new armies also of the non-good guy persuasion to add a bit of variety and eliminate those sometimes drab Blue on Blue games. Phil has now succumbed to the Green Menace to go alongside his near 10,000 points of Ultramarines, whereas I needed something to offer an alternative to the 3000+ point Marines, Guard and Grey Knights armies I already have – but I wasn’t sure what…

The new army feeling was building as I started to consider all the various races, but I found my choice somewhat more limited than I expected.  There are some I just won’t entertain – like Chaos for example. I know the whole Xenos army idea is supposed to move me out of my comfort zone but Marines with spikes stuck on them has never, ever, worked for me. Daemons lacked the things I like most in 40k – guns and vehicles, which also largely eliminates Tyranids for the same reasons.  Orks didn’t appeal to me and although Necrons may have, both were already taken.  The Tau were still good guys really and I’d already had an army of them in the past before selling them on, so I passed on taking them a second time.  The Dark Eldar were a strong option as there were a number of units/models I really liked but in the end not enough to build an army around, so that left just one non Imperial army to choose from – the Eldar. I’ve thought about collecting an Eldar army in the past, a few times in fact, as they suit my style of play and have some fantastic models, but their unit focus and squishiness always did enough to put me off.  However, the Iyanden Codex has offered me a way around this: a Ghost Warrior army! The new army feeling was well and truly buzzing now.

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An all Wraith Ghost Warrior army – 2000 points in 27 models!

‘Wraith’ type units really do have some cool looking models and nothing’s better than an army that can smash faces and look good whilst doing it. To go with that, one thing a Ghost Warrior army can never be accused of being is squishy, seeing as your standard Wraithguard troops have an impressive Toughness of 6! Add in your Wraithlords and Wraithknights with their Toughness 8 and things are looking pretty solid. However, with the sheer abundance of high strength and low AP weaponry floating around nowadays, Toughness 6 is not what it used to be and a 3+ Armour Save only takes you so far.  It was clear this army was not going to be a simple point and kill type outfit despite the tasty stat lines. Support would be essential but with the point costs being so very high it would be a hard balance to strike. Wraithguard are a costly 32 points each for something that’s still only 1 wound – plus another 10 if you want to give it a D-Scythe, meaning the army is going to be tiny. Like crazy tiny.  Like less than 20 models in a 1k army tiny. This is great news on the painting front as even I could get a whole army finished with that few models to paint in it, but it does concern me on the tactical side of things.  Phil recently stuffed almost 70 Orks into a 1k list and against a few handfuls of Wraithguard packing single shot (albeit mega powerful) guns with only a 12” range, getting overwhelmed is not only a possibility, it’s almost a certainty. They are going to need some serious rapid-firing back up, which is achievable, but breaks away a little from the pure Wraith army ideal.

The reasoning behind fielding a Wraith army in the first place is lack of manpower, so using vehicles which are piloted by just one or two Eldar to act as force multipliers makes perfect sense and opens up the tactical potential of the army – whilst still retaining its character. Including Wave Serpents is unavoidable as they’re the only transports Wraithguard can take and Warwalkers suit the aesthetic of the army as well providing the extra firepower so sorely needed – but with the Heavy Support section already looking crowded with the Wraithlords and Wraithknights taking up the slots there’s a strong possibility I’ll have to go unbound to make it work.  It’s disappointing they didn’t do a bit more for the Iyanden Codex, and something as simple as bumping Wraithlords into Elites would have made a true Wraith army more achievable with a choice in each force organisation slot (If you include Forgeworlds Wraithseer HQ – want!) – Marines get to do it with Dread’s so why not Eldar?  I’ll steer clear of everything else in the codex aside from the compulsory Seers – but there are a few things from Forgeworld which are really catching my eye. Wasps and Hornets look like they can provide all the extra firepower I need and both come under Fast Attack which would solve the overcrowded Heavy Support problem – letting me stay bound and qualifying for the all-important ‘Objective Secured’ rule.  The trade of a 5+ invulnerable for jump packs makes the Wasps even more fragile than the Warwalkers, but it’ll be fun bouncing them around the table shooting shit up while they last – especially if there’s a Wraithknight or two doing the same. I’m still worried about get swamped by horde armies, as is always the case with small elite armies, but it’ll be interesting getting the balance of the army right between guns and bodies.

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Wasp Assault Walker from Forgeworld

Painting wise, I’m undecided about whether to do the army in the yellow and blue of Iyanden as a few other colour schemes have also caught my eye. I was initially quite taken with the grey and orange of Yme Loc and as they have a rep for building titans, I thought this could translate onto my Adeptus Titanicus Eldar force.  But I have since realised the colours look far better on vehicles than they do on infantry, so I’m unsure how it will look on the abundance of long limbed walking units in the army. I could always do my own thing but that might slow things down and I’m promising to get the first 1000 points painted before I go any further.  Aaaahhh decisions. We moan, we wrangle, but we love ‘em really, it’s all part of that new army feeling.  Expect to hear of mighty Wraith constructs stomping on stuff real soon.

-Lee

Riding the Green Tide

Recently I read and reviewed Codex Orks and something rather strange happened. I liked it. I’ve read Codices and Army Books before and liked them but I’ve liked them in the sense that it’s a good book that contributes something to the canon and offers the player an enjoyable army to use. I liked Codex Ork in the sense that I have put my hand in my pocket and dropped some cash on an army. Nearly 1,000 points worth if I’m honest.

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So what’s made a life long Imperium player suddenly start collecting the green menace? Well a few things but let’s address the most important issue first – I am not abandoning my Ultramarines. Ultramar’s fighting 1st and 5th aren’t going anywhere. Which actually brings me on to one of the main reasons for my decision to collect a new army. I’ve had my Ultramarine army in one form or another since 2004. It went from a small hobby project to pass the time to a 1k army, to a 2k army and then 3k. And then something peculiar happened and I accumulated a further 6,500 points and that was that. But the point is that The Chaps only ever play my Ultramarines. And as 3 of them also play Marines it can get a bit boring. Games are a lot of threes, then fours and then threes. Repeat.

Amusingly the thought to collect a Xenos army to make things a bit more interesting has coincided with Lee and Mat doing the same. Mat has flittered between a few army choices over the last 6 months including a Space Wolves successor, Death Guard and Tau but has settled on the Necrons. So far he’s really enjoying collecting them which is awesome.

Lee has hit on the idea of doing an Eldar Ghost Warriors army. Aside from looking incredibly cool – especially the way Lee’s planning to paint them – it will offer the entire group an interesting tactical challenge. A super elite super durable army that’s very good at killing Space Marines. Yuk. Equally facing an Ork army will cause Lee some headaches so it should be fun and japery all round.

The other reason for collecting Orks is that it’s something a bit different. Not just tactically, which is pretty obvious, but from a hobby stand points as well. Don’t get my wrong, I love the Space Marine models. The tactical squad box is probably my favourite set of models ever. But I’ve always enjoyed their cobbled together approach to war that somehow makes Orks utterly devastating. Some of the best fun I’ve had in the hobby has been helping Neil work on looted wagons. His now illegal Burna Wagon is a personal favourite with its gravity fed burna turret. You just don’t get hobby opportunities like that with the Emperor’s Finest. Not without raising a few eyebrows anyway.

The variety within the army is pretty sweet too. Aside from the piles of units available, Ork kultur allows for some amazingly varied armies. Whilst klan rivalries would be a concern fluff-wise, on the board it doesn’t matter which gives hobbyists the luxury of creating a tribe that really feels like its part of a great Waaagh. And that’s incredibly cool.

I’m opting for a Freebooterz army. This has a lot to do with the Kaptin Badruk model being awesome and my long-term affection with Flash Gitz. And not just because I get to use the word git a lot. Git. I also like the idea that they’re ostentatious and quite commercially minded. They sell their services and ships to the highest bidder and then get first dibs on the spoils. I like that some of them are organised and regimented and it’s only their selfishness that stops them from being a galactic threat. This is also suits my painting style. I don’t really like messy painting. I’m no good at it. Chipped paint work is my limit. I suspect it may be the result of painting two 3,000 point Ogre Kingdoms armies back to back for other people. That’s enough rust to last a life time. Git.

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Best of all it allows me to take all the models I really like completely guilt free. Flash Gitz are mandatory, Gorkanauts and/or Morkanauts are a must and then lots of Battlewagons and the odd Dakka Jet or two. Basically an army that announces its presence from the horizon not just from the noise of its engines but from the size of its constructs.

If it’s possible a Freebooter army lacks even more subtlety that the standard Ork army as ego is allied with wealth so not only does the Kaptin in question have the biggest and best toys but wants to make damn sure that everyone knows it, especially the enemy. This does, of course mean, fairly un-Orky colour schemes. Bright colours with a fairly human approach. My plan is to draw on RPG art work of Rogue Traders and base my colour scheme on them on the basis that Freebooterz will come into contact with them on a regular basis either to trade with or attack. And they’re bound to have fancy clothing and shiny baubles. The image above rather nicely reflects my plan for the Orks, right down to the rather shiny shoes. The only challenge I have is keeping the colour scheme simple for the units as my 1k army has 61 models in it at the moment. Which is the same as Mat’s 3k list. So…yeah. And with a little points jiggery I can either fit in another character or 10 more Boyz.

The most important thing however is that I’m really excited about getting this project underway. The first units have started to arrive and that means I’ll be picking up a paint brush for the first time in far too long…and discovering all my paint has dried up most likely.

However, we’ve all agreed that we’re not allowed to go above 1,000 points until we’ve painted everything…so there’s every chance my army won’t be any bigger than 1,000 points.

More over I’m looking forward to playing some games with a completely new army. New tactical challenges and a different mindset. I’m so use to the precision violence of Space Marines I’m not sure how I’ll handle the brute, bludgeoning, violence of the Orks. I can only hope playing Neil’s army would have taught me a few things. And I’m especially looking forward to playing against his Orks as well.

We’ll be writing articles all through our journey into the realms of the Xenos about our army choices, how we’re painting them and hopefully a couple of battle reports as well.

The Ork range is available from Firestorm Games prices starting from £5.60

– Phil

Starting from Scratch

I threw the topic of this post open to the community on Twitter and amongst the suggestions were three very worthy topics;

Advice on starting a new army

Fluff armies vs Wanky armies

Painted armies vs Unpainted armies

The more I thought about it the more I realised that all three were inexorably linked together as usually one will beget the others.

So here’s my thoughts on collecting an army be it your first time with a new system or you’re a seasoned gamer and just want a new challenge.

Step 1 – Choosing an Army

This seems a tad obvious but over the years I have seen more than a few gamers start collecting something because;

A) Their mates collect them

B) They’re the models that came in the boxset

C) That’s the army the guy in the shop told them to collect

There are no doubt dozens of other reasons but those are the three I’ve heard the most over my 23 years of gaming. All I can say is ignore everyone but what your guy tells you. The best piece of advice I can give you is choose the army that excites you. This has to be  both the models and, to a degree, the background.

So many people underestimate the fluff at this embryonic stage of collecting a hobby. Understanding why we fight is crucial to you embracing the army as well as understanding why units are or are not available. It doesn’t matter if you don’t buy into the fluff as much as I do or if you’re strictly a tournament gamer, I challenge anyone to get any real enjoyment out of a game purely by reading the core rules and the army list.

There has to be a degree of union between the models and the fluff. I love the Tyranid models but I just can’t get excited about being an army that wants to exterminate all life. The part of my inner child that wants to grow up to be a space marine or a Spartan just won’t allow it. And I’ve tried twice.

This principle, I swear, will serve you in good stead for whatever game you’re collecting. Certainly some games will have more fluff than others and so in those cases the decision will be more dictated by the models but that’s okay too. Take Firestorm Armada, for example. I love the Directorate models. I also love the Sorylians. There wasn’t a massive amount of fluff to go on so it was down to, when I really looked at them, which models do I like the most?

Now, at this point I have to acknowledge that the way a force plays has to be considered but I find that if you’re into the army and into the models you’ll quickly adapt how they work because you’ll want to play with them. There are, of course, exceptions, but generally speaking I’ve found this to be the case.

Step 2 – Read and Understand the Army & Army Lists

Again it seems pretty obvious but as mentioned it’s important to helping you understand not only how an army plays but the kind of army you want to collect. Understanding the army from a background point of view will really help you select the units that reflect that character, or facet of the character you like in the army, as well as what colour schemes you like and would be comfortable painting. Sometimes the character and colour scheme are linked – such as Space Marine chapters. Liking a background but not feeling comfortable painting the models is a tough decision but ultimately you have to focus on the end result and seek as much help as you can. Hobby stores, the community on Twitter, You Tube, hell even emailing me. There’s help out there.

I talked above about fluff armies vs wanky armies. Everyone knows a wanky gamer. They’re the ones who hang out in a hobby store, of any stripe, a little more than is healthy. They’re often unemployed. They almost always of dubious personal hygiene. And they all take a perverse delight in simultaneously tearing the hobby down and spending huge amounts of time and money trying to develop the wankiest, codex/army list breaking army possible.

A wanky army is the army you go up against in local gaming club tournements. It’s an entire army of Slave Rats with a few Plague Monks thrown in so you can infect your own forces and then charge them in. It’s taking 15 Land Raiders as dedicated Transports in a Blood Angels army. There are countless examples of wanky armies. But sadly far too common. As games develop and new rules and units come out to try to make games more cinematic it opens up rules to abuse. The wanky gamer is the person that does the abusing.

My problem with wanky armies isn’t the army, but the person using it because they’ve not cultivated the army to be strategically brilliant or because they love this the army. They seize upon the army because of a loop-hole. They take pleasure from crushing their opponent for the sake of doing so. Not to have a good game. Their pleasure is found in making their opponent feel crap. In an undeserving sense of superiority because they took the time to ruin what should have been a fun couple of hours for their opponent.

Some gamers play solely tournaments and that’s fine and are usually the other side to the fluff gamer. I can’t stand the bloody things personally. Far too competitive, the spirit of the game often doesn’t get an invite and it can be a breeding ground for wanky gamers but you know what? Each to their own. Tournament armies are very impressive if for no reason than the careful consideration that goes into them. Tournament gamers go to a huge amount of trouble to make sure their force/s are balanced and every tactical situation is covered. Which is real skill in its own right.

Sharing your hobby with a Tournament Gamer is extremely worthwhile because they will have an abundance of tactical knowledge to share. And equally you can get them psyched about the fluff which they can neglect in their mission to get the right force worked out. They will give you some valuable pointers about army selection and tactics. It’s a rare thing to find a Tournament Gamer who is just as passionate about the fluff. I’ve only met one and, aside from being a bit fanatical, was very enjoyable to talk to and it was very enlightening.

Fluff armies are the exact opposite of wankey armies. They are dogmatically themed around the background or a specific event in the background. Fluff Gamers deny themselves certain units and/or heavily overdose on others. This can often make them appear a little wanky in their own right but it comes with such significant handicaps that any beardyness is quickly outweighed by the staggering tactical disadvantages. Take the fluff-tastic Space Wolves army I briefly had.

Logan Grimnar

Arjac Rockfits with 7 Wolf Guard in Terminator Armour in a Land Raider Crusader

7 Wolf Guard in Terminator Armour in a Land Raider Crusader

1 Venerable Dreadnought

10 Wolf Guard in a Land Raider

10 Wolf Guard in power armour in a Rhino

10 Wolf Guard in power armour in a Rhino

10 Wolf Guard in power armour in a Rhino

That’s 3,000 of Logan Grimnar, Master of the Space Wolves, and his personal retinue. On the surface beardy in reality a do or die army that would lose just as often as it would win. Very thematic, very specialist, very expensive (in points and coin) and far too elite. It was a lot of points tied up in very few models and every loss was a significant impact on performance. But it was fun. Fun to collect, fun to build, fun to play and fun to play against. Most of the time.

Reading and understand the army you’re collecting is vital to not only making the right unit choices for the game but for you as a gamer. Don’t by a Land Raider because they’re cool. £40 is a lot of money to waste on a model that you hardly use. And I should know, I’ve had 11 over the years.

In reality gamers should try to find the middle ground between fluff and wankiness. Often the more bonkers rules are left in on purpose to counteract a heinous rule in another army list. Sometimes it’s just cool to do. Other times it’s a mistake but you’re well within your rights to exploit it. But whatever you choose for the army, the question should always be; ‘does this fit with the style and feel of my army?’ If you have to grudgingly admit; no, then you should leave it out. You may have to change how you play but that’s all part of the challenge.

Step 3 – Collect at a Steady Pace

This is the pot calling the kettle black because I am the worst for buying in bulk, undercoating and then not doing anything more than that. But that kinda gives me the right to say this. The one and only time I have ‘finished’ an army (because we all know they’re never really finished) was back when my Ultramarines was a meagre 3,000 points. And this was entirely down to the fact that I had very little free cash when I started collecting it so I had plenty of time to build and paint the units when I was able to buy them.

The other advantage is that as your force hits landmark point sizes and you start to game with them you can see what units work for you and which don’t. This allows you to tweak your army list and therefore purchase different units. Buying and building in bulk eliminates that choice altogether.

Plus, from a GW point of view, be wary of Battle Force and Battalion boxes. Yes they save you money but only if you actually wanted all of the contents to begin with. Otherwise you’ll spend the money you saved on buying the extra bits. And let’s be honest, we don’t do this hobby because it’s cheap so accept it’s going to cost you a fucking fortune and just buy what you want.

This brings me on to the third point. Painted vs unpainted. This is often a real point of contention between gamers. There are those that will only field painted armies. There are those that have no interest in painting at all and are quite happy pushing grey plastic and pewter around a board. And you know what? Both ways of thinking are absolutely fine. As long as they’re willing to play each other. Sadly that’s not always the case though. Often the ‘must paint everything’ hobbyist won’t play the ‘fuck off and let me play my game’ hobbyist. This is usually associated with the misplaced sense of entitlement we as gamers can develop over time. It’s the thinking of ‘I’ve gone to the effort of painting my army so they should too’. It’s a reasonable point but misguided and far too simplistic.

I like painting my models. I like gaming. I like writing games. I like writing campaign packs. I like writing this blog. I like spending time with my wife. I like spending time with friends and family. I like eating, going to the cinema, sitting in the garden on a sunny day with a cold beer, and walking to the river 10 minutes from my house and watching the sunset on the boats. Out of all of those things, and many more interests and obligations I have in my life, like working to pay for my plastic crack habit, there is, realistically only one of things that can be neglected that won’t directly impact on the others. And that, is, sadly, painting. I don’t need a painted army or fleet. It’s awesome to have a fully painted force and I get a real sense of achievement every time I finish a well painted unit but I rarely have the time.

But you know what? It’s fine. Don’t put pressure on yourself because it’s supposed to be fun, and busting your apple bag because some bell end at the local club is giving you a hard time about your tin army isn’t fun. It’s shit. So pace your army collection and make sure you only paint when you feel like it.

Step 4 – Enjoy Yourself

That’s really the point at the end of the day. You could have disagreed with half of this 2,000+ word rant but hopefully the important thing to take away is that however you like to collect your army that you enjoy doing it. Don’t let others push you into doing something or buying something that isn’t right for you. Avoid the members of the community that aren’t supportive or just want to make your hobbying a miserable, soul crushing defeat.

Love the toys, embrace the community and roll fist fulls of dice.

Shaping Up to Ship Out

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I briefly mentioned the other day that I’ve sketched out a 3,000 point army list for my 5th company White Scars so I thought I’d share it with you and get your feedback.

Space Marine Captain
– Artificer Armour
– Plasma Pistol
– Power Sword
– Melta bombs
– Space Marine Bike

Command Squad
– Apothecary
– Company Champion
– Company Stanard
– x2 Meltaguns
– Space Marine Bikes

Space Marine Bike Squardon
– Attack Bike with Heavy Bolter
– x2 Plasmaguns
– Power weapon
– Melta bombs

Space Marine Bike Squadron
– Attack Bike with Multimelta
-x2 Meltaguns
– Power weapon
– Melta bombs

Space Marine Bike Squadron
– Attack Bike with Multimelta
– x2 Meltaguns
– Power weapon
– Melta bombs

Space Marine Tactical Squad
– Missile Launcher
– Plasmagun
– Power weapon
– Melta bombs
– Rhino
– Extra Armour

Space Marine Tactical Squad
– Missile Launcher
– Plasmagun
– Power weapon
– Melta bombs
– Rhino
– Extra Armour

Space Marine Tactical Squad
– Lascannon
– Plasmagun
– Power weapon
– Melta bombs
– Rhino
– Extra Armour

Landspeeder Squadron
– x3 Heavy Bolters
– x1 Hull mounted Assault Cannon

Landspeeder Squadron
– x3 Multimeltas
– x1 Hull mounted Multimelta

Space Marine Assault Squad
– Power Weapon
– x3 Plasma pistols
– Melta bombs

Predator
– Twin-linked lascannons
– Sponson lascannons
– Extra armour

I’m about 40 points light so if anyone can suggest anything, I’m all ears.

Space Bikers vs Space Ninjas

So rather than painting my Ultramarines, I’ve been wrestling, instead, with the idea of starting a new Space Marine army. I could do something, dare I say it, different, but Space Marines are awesome and they’re the only army (whatever the Chapter) that has ever excited me. I’ve dabbled with others over the years but I’ve always come back the Adeptus Astartes. So why fight it?

Now I’ve been struggling to decide which Space Marine army to collect because, realistically, the likelihood is that I won’t be collecting another time and money being an ever diminishing commodity. Thanks to Nick Kyme I had to add Salamanders to list to be considered because, well, they’re awesome. But in the end they were cut for two very important reasons.

1. I don’t like painting green (after years of painting Dark Angels badly)

2. I wanted to do an army that was significantly different to the Ultramarines and beyond taking a butt load of flamer/melta weapons I’m not sure the sons of Vulcan can offer that.

So it came down to the White Scars – Space Bikers – or the Raven Guard – Space Ninjas. So how to choose?

Well, Lee of The Chaps argued that Raven Guard would be a quick army to paint in so much as the process is; spray black, edge highlight the armour, paint the metal bits silver, base, done. This is valid but ease has never been a consideration for me on a project, but how excited I am about the army. I don’t give a monkey’s about how tactically viable or hard-hitting an army is. If I did I wouldn’t field a Battle Company of Ultramarines because, let’s be honest, you’ll always have a fight on your hands in doing so.

The idea of fielding a rapid strike force either in the form of White Scars or Raven Guard is just awesome. Be it hordes of jump pack enabled assault marines and drop pods or hordes of bikers tearing across the battle field is very evocative. And both colour schemes are incredibly striking at the same time. Plus it brings with it a host of new tactical challenges and a whole new mentality.

Playing with Ultramarines and embracing their background, as I do, it’s hard not to play as you expect them to behave in real life. Grim faced determination, faith in the battle plan and their brothers, disciplined ranks and coordinated volleys of fire. And, above all, courage and honour. Getting into the mindset of a very different Space Marine Chapter is absolutely one of the best bits about starting a new army. Working out an army list to reflect the Chapter faithfully is hugely fun and so rewarding when it finally takes to the field of battle.

The important things to remember is decide how big you want the army to be. If it’s Battle Company size fine. If it’s more like 1,500 points fine. But settle on a points value and then write a list accordingly as not only will you know what you’re aiming for so you don’t make wasteful purchases that you can’t fit in or don’t suit the army style. Plus, as you acquire toys you’ll be able to field smaller forces as you will already know the army structure you’re working to.

So, who to choose? The Space Bikers or the Space Ninjas?

I’ve always had a great fondness of the Raven Guard. Their background is awesome and they’re just so damn cool in all the books featuring them. I like them so much that I even used them as a basis for the Void Stalkers Chapter, my example Origins post for the Shell Case Shorts 4. So, they look cool, they are cool. But, and I think this is what’s stopped me from making that crucial first purchase, they’re just not as cool on the board as they care in the books. In the books they are, literally, Space Ninjas. They’re armour is more sophisticated that standard power armour allowing them to infiltrate and generally be a sneaky bunch of…well, Space Ninjas. You simply cannot reflect that in a game of 40k. And that’s disappointing.

But it’s more than a case of I can field a whole army of bikes in a White Scar army, although I can. Or that it reflects the background far more faithfully, which it does. It’s the fact, as well, that it is a huge departure from what I’m used to which is very appealing. It’s also a very different colour scheme that emphasises individuality, with the tribal markings, than the far more rank & file Ultramarines.

This penchant for lunatics on motorbikes is quite a revelation to me. I didn’t realise how much I liked the White Scars. Yes, they’re background is awesome but I never thought I’d prefer to the Space Ninjas. But, it would seem, the White Scars give me everything that the Ultramarines aren’t, which is kinda the point…

Scratching That Itch

One of my new year’s resolutions this year was to forgive the Games Workshop for all the wrong doings I’ve felt they have inflicted upon the hobby community. There’s a few reasons for these ‘wrong doings’; like any company with share holders they have to do whatever it takes to make money. Combined with business, rather than hobby, focussed senior staff it’s little wonder things are the way they are.

The bottom line is that me getting all bitter and twisted that in 12 years a Space Marine tactical squad has gone from £15 to £28 is pointless. It changes nothing. And it’s actually damaging because I’ve not played with, let alone painted anything in my Ultramarine army in more than a year. And it’s also meant me putting distance between me and friends of mine who work for the company. Which, again is daft.

What all this boils down to is that I feel like I’m betraying my principles every time I see new models from the Games Workshop I want. Which, again is pointless. So in summary, I’ve spent a lot of time being pointless.

I’ve also being feeling the lure of starting a new army. Between Chapter’s Due and Raven’s Flight I’ve fallen in love a little bit with the Raven Guard, and after a natter with Gav Thorpe about Deliverance Lost (so it’s all his fault), that love is burning bright in my breast to the point that I think I need my very own company of Corax’s Ninja’s in Space. So this means accepting it’s gonna cost me a few quid and/or being a bit savvy about how I build this army up.

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To be honest only being able to afford bits and pieces will mean that I’ll actually get something painted. Because there’s fewer motivators more powerful than that new army feel. And it is my hope that having a hobby project slightly removed from my blog related mumblings will get my arse into gear to the point that I’ll paint the piles of other toys I’ve got.

Bottom line, I’m done being cross. I’m done being resentful. I’m still gonna wince everytime the total is rung up on the till, and I’m still gonna moan about the big kits and the rule rumours I don’t like the sound of.
But I’m gonna get back to enjoying the games I like. I’m not gonna buy every sack load of shit the GW are shovelling, but I am gonna let it worry me less.

So, brothers of Deliverance, the scions of Corax, to arms!

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