Short Daemon Tactica: Building Nurgle Lists

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Before I head onto the Prince of Pleasure, lets talk mono Nurgle Lists. Due to the troops you have available in you choose to stick with just the god of pestilence, you won’t be able to make massive variations to your force. But you can have some mini themes regardless, that will still allow for quite a bit of variance in play style and tactics required.

All the lists will be 1,500 points, because that’s what the Throne of Skulls in the UK uses and I don’t see too many tournaments in the UK using a higher points limit.

Monstrous Hoard

A Monstrous Creature heavy army, from the NurgleonBass blog.

Theres nothing of subtlety here. Just walk forward and crush anything that gets too close. Use the Daemon princes with wings to lock down your opponents movement options.

Great Unclean One. Level 3 Psyker. 240 points

Great Unclean One. Level 3 Psyker 240 points

12 Plaguebearers. 108 points

12 Plaguebearers. 108 points

5 Nurgling bases 75 points

Daemon Prince of Nurgle. Wings, Warp Forged Armour. 1 Exalted Reward. Level 2 Pysker. 300 points

Daemon Prince of Nurgle. Wings, Warp Forged Armour. 1 Exalted Reward 250 points

Soul Grinder of Nurgle. Warp Gaze. 175 points

Total: 1496 points

The Pestilent Hoard

Weight of numbers and survivability is the name of the game here, with some armoured support to help crack tough nuts. Bog down your opponent and wear them down by simply being able to outlast them, along with a few surprises.

Herald of Nurgle. Lesser Reward. Greater Locus of Fecundity. 80 points

Herald of Nurgle. Lesser Reward. Greater Locus of Fecundity. 80 points

Herald of Nurgle. Lesser Reward. Greater Locus of Fecundity. 80 points

Herald of Nurgle. Lesser Reward. Lesser Locus of Virulence. 65 points

20 Plaguebearers. Icon and Instrument of Chaos. Plagueridden with Lesser Reward 215 points

20 Plaguebearers. Icon and Instrument of Chaos. Plagueridden with Lesser Reward 215 points

15 Plaguebearers. Icon and Instrument of Chaos. Plagueridden with Lesser Reward 170 points

4 Plague Drones. Plaguebringer with Lesser Reward. 183 points

Soul Grinder of Nurgle.  Warp Gaze, Phlegm Bombardment. 205 points

Soul Grinder of Nurgle.  Warp Gaze, Phlegm Bombardment. 205 points

Total: 1498 points

Now thats a Hoard! Models painted by the This – is – PAINT! Blog

Creeping Death

It’s not as if you will ever have a lightning fast force using Nurgle only models. But by emphasising the faster elements of the force, hopefully you can lock down an opponents powerful units, allowing Troops to Deep Strike in late to the game for some sneaky objective claiming.

Daemon Prince of Nurgle. Wings, Warp Forged Armour. 1 Exalted Reward 250 points

Daemon Prince of Nurgle. Wings, Warp Forged Armour. 1 Exalted Reward 250 points

10 Plaguebearers 90 points

10 Plaguebearers 90 points

10 Plaguebearers 90 points

3 Beasts of Nurgle 156 points

3 Beasts of Nurgle 156 points

4 Plague Drones. Death’s Heads. Plaguebringer with Lesser Reward. 203 points

4 Plague Drones. Death’s Heads. Plaguebringer with Lesser Reward. 203 points

Total: 1488 points

Bringing it all together…

A bit more of a balanced force than any other of the forces, this utilizes fast and hard-hitting elements to support a solid defensive troops section that can defend objectives.

After all, its objectives that win a game in most scenarios.

Great Unclean One. Level 3 Psyker. 240 points

Herald of Nurgle. Lesser Reward. Greater Locus of Fecundity. 80 points

Herald of Nurgle. Lesser Reward. Greater Locus of Fecundity. 80 points

10 Plaguebearers.  Icon and Instrument of Chaos. Plagueridden with Lesser Reward. 125 points

10 Plaguebearers.  Icon and Instrument of Chaos. Plagueridden with Lesser Reward. 125 points

10 Plaguebearers.  Icon and Instrument of Chaos. Plagueridden with Lesser Reward. 125 points

6 Plague Drones. Plague Banner. Plagueridden, 1 Lessser Reward. 307 points

Soul Grinder of Nurgle. Warp Gaze. 175 points

Daemon Prince of Nurgle. Wings and Armour of Damnation. 1 Greater Reward.

Total: 1497pts

A great Nurgle themed army, first displayed on the Spikey Bits site

So there you have it- some list ideas to go with my prior Nurgle Tacticas. Combine the two and get gaming already!

Warsculpting: Sculpting Nurgle

It’s Jase here from the Noonhammer & ODAM podcasts. Phil has asked me to write a few articles about sculpting and so I thought I’d kick off with the Nurgle. First off if you’re still reading this you’re sick in the head. Who in their right mind would want to know how to sculpt boils, scabs and puss filled sores? What’s wrong with you? Well whatever it is, I’ve got it too.

Making Nurgle stuff is a fairly easy process. The paradox of Nurgle is that while well sculpted guts, boils and poxes look amazing on the models, just smashing a blob of green stuff on them usually doesn’t look too bad either.

I’m going to show you some simple ideas that, when grouped together will look pretty disgusting.

First up we have the recessed scab. This can be achieved with the blade of your x-acto knife by making light cuts into the surface. (1) Continue this until you have a circular pattern (2) Then with a sculpting tool, push around the edge of the circle to make it rough and irregular. (3) You can also add texture to the actual scab surface, just making some rough indents will look gross. Feel free to combine the scab with the rot I demonstrate below, that’s really disgusting!

Scab

Boils are simply made by blending a small lump of clay/putty onto the surface and smoothing it into the skin. For a typical boil, try to get the blending completely seamless, keeping in mind that it is under the surface of the skin. What gets really nasty is when you put groups of boils together. Try to vary the sizes somewhat so it looks more realistic (see below). As you get more comfortable making this foulness, experiment with stretching the skin around the edge, just a few light grooves will do the trick (see below). You’ll see in this picture that I have made a boil that erupted through the first layers of skin, but not yet popped. Once you have placed the boil, take a bladed tool and cut in around the edges, slightly flaring up to show ragged skin that broke open (see below).

BoilsCloseUpStretchedSkinBoils

Lastly and my most favourite pox to sculpt, is the Rot! This is probably the easiest one and requires the least finesse, but you really want to be careful to make sure it looks “natural”. Use a circular object (the end of a paintbrush is great) and make some round holes in the surface. You can vary the depth slightly if you like, in fact that adds to the effect nicely, so go ahead and do that. (1) Next, take a smaller round object and repeat this process, around the first set of holes, then yet again with another smaller round object. (2) Lastly, take the smallest round tool you have (not even gonna touch that one) and repeat this process yet again, this time purposefully going back over the larger holes you already made. (3) Note that I completely obscured the original holes, this is by design. Nature is rarely truly uniform, and with the unnatural Nurgle plagues, strive to hit a balance between “that looks like it could happen” and “that looks like the work of a sinister Chaos god”. 

Rot

As with anything, practice makes perfect. But don’t worry if your work doesn’t look completely how you imagined it. Like I said at the start, Nurgle can look like literal crap, and yet still be exactly what you want! One last item of note. When I’m sculpting these things, especially with Nurgle, I’m thinking ahead to the painting stage. Having an idea of how you will paint this pox or that pox will really help you get a good look at your sculpting of said pox. If you have any questions please contact me at warsulptor@gmail.com.

Example Example2

And may Nurgle bless you and keep you.

Short Daemons Tactica: Plaguebearers

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As my (not so) short tactica series rolls on, I’m taking some time out to wrap my head around how best to use Daemon units in 40k. Now that it’s finally possible to field mono god lists now that every god has units for each slot of the Force Organisation chart, certain armies are viable where as before they were not.

As I’ve always been a fan of Nurgle, but have never really found Nurgle aligned daemon units to be great in anything but a defensive position, it seems the best place to start. After that I shall move onto other gods and their units, followed by the concept of having multiple god units in one list. But not Tzeentch. That guy is weird.

So where else is best to start but the humble Plaguebearer? Having slightly average stats with the only standouts being Strength and Toughness 4, the cost of the unit is slightly offset by having a Plaguesword, which lets the unit wound anything on, at worst, a 4+ and glancing vehicles on rolls of 6s’.

Plaguebearers, painted by Moon Dog Studios.

But still, with only 1 attack and as Plagueswords have no AP, everything points to them being defensive in usage really and being able to be swept away by even average combat units like Assault Marines. They certainly won’t be killing things from afar, unless you count being ugly as a ranged attack.

The Plague Waxes…

So how to buff them up, or is there even a need? The unit on its own is never going to be great at what it does due to its very limited additional options. But use that to your advantage. Bulk up on extra bodies to overwhelm your opponent and absorb incoming blows. Take a Plagueridden and spend the 10 points needed to surprise your opponent with some AP2 master crafted close combat attacks. Take that icon for +1 to your combat score. All in all, just over 200ish points will net you 20 Plaguebearers, the afore-mentioned champion with his stabby sword of death and a banner. But it can only do so much, which I when we need to start turning to outside forces.

Converted Plaguebearers by Valhallan42nd

We’ve two options in this case, a Demonic Herald of Nurgle and Epidermis. Epidermis is pricey and his sphere of influence has been reduced since the last codex, which makes me somewhat reluctant to recommend him. Regardless though, if you can get the kills in, you suddenly have a few units with lots of extra attacks that would everything on a 2+.

This leaves the Herald of Nurgle, as last time I checked, Monstrous Creatures can’t join Infantry units. Which is just as well, as a Herald can give you a great deal more flexibility that you may expect. For a start, he can start adding the attacks in with Locus of Contagion, which gives extra Strength 4 hits on rolls of 6, or else make them far more survivable against the opponent with the Locus of Fecundity (which I would always plump for regardless of use personally just for the name alone) which gives them Feel No Pain.

Plaguebearer artwork from Games Workshop

As with the unit champion, unless you are hot with your dice, its only ever work investing a few points in your daemonic table rolls for me, as it can help him get a bigger  stick of whacking, but the random nature of the rest always makes me a bit wary of spending too many points . Keep your Heralds cheap and plentiful is my motto, which is why, unless you are forgoing the use of a greater daemon, I tend to skip out on Psychic powers for them. They get pricey fast and the Biomancy powers will be replicating a lot of what you have spent points on via locus’s and deamonic table rolls anyway (or else is redundant as you will be wounding most things on a 4+ or better). The Nurgle powers are pretty good, but again, are a bit reliant on circumstance and being close enough to the enemy without them charging you first. With Slow and Purposeful, that’s always a gamble and its their biggest weakness as potent combat unit.

Still, if you can get a large unit and can get a few enemy units too engage them whilst Miasma of Pestulance is cast, well, its time to have some fun. Most Nurgle units may even go first in combat for once!

..And It Wains

Now lets move onto probably is the best use of Plaguebearers, which is that of a support unit. Like Dark Eldar Wracks, these guys are begging to be hunkered down in cover, especially as they come with Shrouded as standard. If you want to stick a Herald on them with Locus of Fecundity, then all the better! In this scenario, Plaguebearers, as well as being objective claimers, act as ways of getting your more devastating units onto the board without a scratch on them. In a mono Nurgle force, this means pretty much every single unit bar Nurglings.Take a banner and an instrument to help with getting units onto the board fast and hug that cover! With Toughness 4, Feel No Pain and a cover save on them, they should be pretty hard to kill unless significant time is spent on killing them.

At the end of the day you are Slow and Purposeful anyway, so it’s not as if you will be needing to rush up the board. Perhaps Deep Strike a few more units up the board if you feel adventurous for extra pull. The Nurgle psychic powers will start coming into their own too, as you can be counting on units coming to them rather than the other way around.

In the end, Plaguebearers can be used offensively in a pinch, but all the points spent on them would be better equipping them to play a little more conservatively, whilst your more hard-hitting units do the work of killing things. A units of 20 is still nothing to be sniffed at though, and in games in excess of 2000 points, its worth having at least one to counter attack units that get too close to anything important.

You can get Plaguebearers from Firestorm Games, priced £16.20.

The Myriad

M’Comrade Rob aka @peppermint_cat, friend, staunch #warmonger and writer of themossop blog has, thanks in no small part to me, abandoned his stand point on fluff not being important and written some fluff on his WIP Nurgle Chaos Space Marine army.

You can call me the puppet master…

Never let it be said that I’m anything but contradictory by nature, I have a kind of internal devil’s advocate that encourages me to switch back and forth for no particular reason, other than because I can. You lucky people get to benefit from that 😛

So, you know that post I wrote about not being bothered by writing fluff for my armies… Weeeeeell I was musing over my current Nurgle army, wondering how I might modify it with the new codex now out and I had a bit of an idea and because it’s an idea that doesn’t sit neatly within the ‘standard’ Nurgle approach it requires some justification, aka some flippin’ fluff! I blame @TheShellCase; anyway, I wrote this…

Read more here.