Mark of War Live on Kickstarter

mow logoYou may have noticed the other a day a little post go up on this site by a chap going by the moniker of Gav Thorpe, talking about a project he’s involved with called Mark of War.

Well it’s live on Kickstarter and in need of your support. For the uninitiated it’s – in a nutshell – a tabletop wargame on your PC, Mac or mobile device. ‘What’s the point?’ I hear you ask. And you’d be forgiven for doing so because it is literally a tabletop wargame on your laptop, right down to the dudes being mounted on bases.

This may seem a bit odd but it actually has the stench of genius about it. Allow me to explain:

I’m blessed with 6 good friends, all of whom live locally to me, all of whom play the same games as me and are all, more or less, constantly up for getting together for a game. However wives, girlfriends, children, jobs, chores, the space-time continuum, amongst others, all transpire to see to it we all get together once a month if we’re lucky. Once a month for us to run three boards and have a chuckle. But at least we manage it. And we tend to see each other in smaller numbers more often than that for hobby nights if not games nights.

Now, thanks to Twitter and this site, I have friends a little further afield. Some as far as Canada and even Australia or even the Norther Wastes of Nottingham! Playing against those fine fellows gets trickier. Oceans have to be navigated, huge sums of money paid out on flights and hotels and that’s just to get me over there, we haven’t even factored in the exorbitant and nail-biting experience of checking an army of scale miniatures into the hold of a plane.

Mark of War allows tabletop wargamers the fun and frolics of playing a tabletop wargame anywhere in the world against anyone in the world. It’s not trying to replace the traditional wargaming experience but enhance it. It allows gamers to share an online wargaming experience which will only enhance their offline one as gamers will play more games. They’ll hone their tactics and, thanks to some very clever jiggery pokery, they’ll be able to customise their Mark of War armies which will only inspire gamers with physical projects.

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In the same way that films, books and TV shows inspire us, so too with Mark of War. It’ll give us ideas for our physical armies as well as adding to our experience as generals. And without the time and effort

But that’s not where it stops. The reason for Gav Thorpe once again gracing this site with his awesome presence is because he’s the man behind the world in which Mark of War is set. This means a rich and vibrant backdrop upon which virtual face will be kicked. It means immerse game play and a war that you actually care about winning. It’s the whole wargaming experience. They’re even using dice for crying out loud.

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Now there will be some who won’t be convinced. Who see this step in video gaming to be the final nail in the coffin of wargaming but that’s just not true. It’s the natural and obvious evolution from things like Vassal which I, personally, can’t stand. If I’m going to play a wargame over my computer I want it to look as rich and as lush as any gaming board I may build.

And whilst the screens are very much WIP, Mark of War is shaping up quite nicely. Whilst I did raise an eyebrow at red Orcs and yet more elves, I can’t fault the styling or the originality of the world that Gav has dreamt up.

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Coupled with the desire of Warpforged Games to keep the experience as authentic as possible it really could be something of a paradigm shift away from games like Warhammer Online, World of Warcraft and Vassal who attempt to recreate the magic of the wargaming board and the fluff but never quite managing either.

Mark of War will not only allow you fantasy fisty cuffs but army building and customisation as well. I’m not sure how that’s going to work – whether or not the models will be built in a modular way to allow for ‘swapping out’ limbs etc. It’s the only area that I can see Mark of War falling short of the real deal. But an elegant army editor should allow for some pretty awesome colour schemes rather than the crude tool featured in Dawn of War all those years ago.

Either way, this is a Kickstarter to watch – and to back if you have the coin. Gav Thorpe isn’t one to lend his efforts or support lightly and that’s good enough for me.

Mark of War Coming to Kickstarter

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Friend of The Shell Case, Gav Thorpe has been a busy boy. Not content with penning novels of various types he’s also been working with Warpforged Games to produce Mark of War – a tabletop wargame for the PC & Mac. No I haven’t hit my head. The idea is that you can collect armies just like you would in the physical realm, but in the virtual world of Mark of War instead. And then you get to watch them knock seven bells out of each other. What’s not to love?

Launching on Kickstarter in August it looks the woeful Shadow of the Horned Rat only, you know, good.

Banner_GameplayI’ve lifted the Key Features from the website to give you an idea of the level of awesome involved in this project:

Game Overview   Mark of WarI think you’ll agree, it all looks rather groovy. It’s the answer that the ever-expanding and international community of wargamers needs. I’d love to play my fellow hosts on Of Dice and Men but in the absence of several thousand pounds to go and visit the only option up to now was Vassal. Which I hate. No offence to anyone who uses it but I can’t stand it. So Mark of War is very exciting indeed. Plus it’s a new fantasy world. Written by Gav Thorpe. Who has some experience in that area. So it’s going to be awesome.

If we’re very well-behaved he might even write something about the game for us.

I’m really looking forward to this Kickstarter launching and the fully completed product at the end of it. And for anyone worried that we’re at the raggedy edge of progress, here’s a reassuring view for those of us that remember White Dwarf from when Mr Thorpe appeared at the fore of an army or two…

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Either head over to the Mark of War website or like their Facebook page to keep abreast of developments.

 

Mordheim: City of the Damned – factions and more details

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Since our last post about the Mordheim: City of the Damned PC game, Rogue Factor have been busy working away on the game, but luckily not so busy that their lead developer couldn’t spend some time to talk to the strategy informer website about the progress they’ve been making.

The interview covers a nice amount of ground, but without masses of detail, but the key highlights are:

Core factions

The main playable factions announced so far are:

    • The Empire
    • Skaven
    • Sisters of Sigmar
    • Cult of the Possessed

It sounds as though the campaign will involve plenty of the other ‘usual suspects’ (how you keep the constituent races of the Warhammer world a secret is a little beyond me, but hey ho) possibly as fully playable factions, possibly as cameo or mission-driven elements. It’s also not yet decided whether the single player campaign will allow you to play heroes and villains, so far it’s just The Empire, apparently.

Proper warbands

It looks like the full range of on-going conditions are likely to be present in the game, with the ability to hire in new members for your warband, permanent injuries (like losing an arm) and even death.

We’ll be able to customise equipment, gain experience for warband members and even hand-pick which team to use for each particular mission or match up. It sounds as though some factions may have built-in restrictions in terms of equipment use (Sisters of Sigmar can’t used ranged weapons) so each warband should have its own particular flavour that matches the Warhammer fluff.

Wyrdstone weirdness and magical chaos

One interesting addition is the role of wyrdstone as both the major ‘currency’ but also as an element with an in-game effect. Picking up wyrdstone may trigger something suitably chaotic and it sounds as though you might even be able to try to actively ‘use’ it to swing things your way. We also get spell casters in the game, but the designers decided to use the chaotic origins of magic to perhaps make it less game-changing than it otherwise might have been, again through the use of random consequences from its use.

Campaign and dynamic maps

Players in multiplayer games will be able to switch between procedurally generated (i.e. pseudo-random) maps and the campaign maps, so things should be kept interesting.

Games Workshop enthusiasts

One of the key things with Rogue Factor is that they appear to be tabletop gamers through and through. As you’ll see if you go and read the interview for yourself they have a real desire to get things right for the Warhammer fans, not simply in terms of making the 3D renders match up with expectations but also in terms of creating a game that reflects that original sense that Mordheim the tabletop game gives you of a grimy city crawling with critters, with everyone struggling for survival and influence. If they get the ongoing warband elements right and get you to really care about one-armed Jim in the same way that I’m sure we all mourned when our best bowman lost an eye, then it should be a cracking game – it’d certainly get me to dust off my PC again!

 

Mordheim Video Game

Mordheim_Intro_LogoAs you know we are massive fans of Mordheim here at The Shell Case, so you can understand our excitement when the below image appeared on twitter with the announcement that a Mordheim Video Game was in production.

Mordheim Video Game

Mordheim City of the Damned is being Published by Focus Home Interactive and Developed by Rogue Factor.

We don’t know much more at this stage other than it will be a strategy RPG with a solo and multiplayer mode.

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Mordeheim Video Game 3

 

Watch this space for updates.

Eisenhorn: Xenos The Video Game Announced

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Games Workshop and Pixelhero Games have announced the production of Eisenhorn: Xenos, 3D action adventure game based on part 1 of the best-selling Eisenhorn Trilogy.

It looks to be a fairly faithful adaptation of the much-loved book and Pixelhero promises to faithfully recreate the full weight of the grim darkness of the 41st Millennium. So expect it all to be a bit depressing.

Personally I can’t wait for this. I loved the Eisenhorn trilogy and will watch with keen interest as this project develops towards its eventual release next year.

To get all the skinny – such as it is head over to Pixelhero’s website.

Space Hulk Pre-Order Trailer

Full Control have released the pre-order trailer for the soon to be released Space Hulk video game.

The finished product is leagues ahead of the early shots and goes to show how hard Full Control have worked. Needless to say I will be reviewing it as soon as possible.

Warmachine Tactics

So it’s finally happened, the heavy hitters of the wargaming community are finally moving into Kickstarter as a way to fund new projects rather than invest profits – as if they didn’t make enough to begin with.

Privateer Press has put up the Warmachine Tactics kickstarter, seeking the modest sum of $550,000 to create a video game version of the much played (and much maligned on this site) game. They’ve already smashed through $438,000 with 29 days to go so obviously it’ll get funded by the loyal, and no doubt sticky panted, fan base.

So far it looks average. Graphically it’s okay but it’s nothing exciting. It’s basically just an animated version of the tabletop game in so much as although  the characters move and the weapons fire, it feels like stop frame animation of action figures and there’s no real interaction with the environment. Granted there’s some nice animations when people get blown up but the world around them is unaffected so it just feels a bit put on. It is still in development but at present it all looks a bit clunky and horrid, but I guess we’ll just have to wait and see…

I could rant about how this isn’t what Kickstarter should be for but if Kickstarter themselves don’t give a fuck then what’s the point?

Anyway, here’s the Kickstarter video. It’s got more ham than a tin of Spam but stick with it as it does show quite a bit of the game play.