Space Hulk Video Game News

Well, news to me at any rate…


You may remember back in December I posted the announcement trailer of yet another Space Hulk video game. I was quite unkind about it. And for good reason as the track record for the Space Hulk video game franchise is not a good one. And, to be honest, looking at what Full Control has punted out these last few years I’m not coloured impressed. This could be me being overly critical of the mobile games market. I could have my standards set too high. But maybe they should be set high as the whole point of having something as sophisticated as a smartphone with an HD screen in my pocket is that shit should look good on it.

But on to Space Hulk. As it has been a while since I heard anything about the game I thought I’d do some scouting about to see if there was any news. Aside from this screen grab below there wasn’t really anything coming from Full Control themselves.


To be fair, it looks a lot better than I thought it would. But that’s not saying much. If the game was nothing more, upon download, than a photograph of a semen stained serviette with a Blood Angels terminator drawn on it in Biro, it would have been better than I expected. Harsh? Yes. But only because I’m bored with video games companies thinking they know how to make games better than wargaming and board games companies. That’s not to say that there isn’t room for a first person Space Hulk shooter, but it’s logic engine shouldn’t be built on a turn based strategy board game.

Anyway. It doesn’t look bad. And, whilst browsing the interwebs I came across a Gamespot video put up back in March which demos the game. Although rough around the edges it is, amazingly, showing promise. Be warned it’s 15 minutes long.

It’s still a work in progress quite clearly as the legs of the terminators don’t move for a start. But at least it feels like a Space Hulk game. It’s dark, it’s gritty and the developers seem to understand the aesthetic of the universe far better than any before them. Although my worry is that they’ll just end up building maps that are basically bits and bobs robbed from the plastic building kits.

The action cam feature is a nice touch providing the graphics are up to scratch otherwise it’ll just be a continual reminder that the boardgame sat under your bed gathering dust is vastly superior and that you should be ashamed for buying a digital knock off.

They were about half way through development in March so we should be seeing Space Hulk ship in the next couple of months. Needless to say I will be reviewing it…


Space Marine – The Full Review

Following my first look review a couple of weeks ago, I thought it best to write a follow-up now I finally have my grubby little mits on the full game. Now, I’m going to break from my usual ramblings and try to do this in a structured fashion to give you, my loyal readers, a balanced opinion. I’ll break it down in to 40kishness, Gameplay & Graphics.

To explain; I’ve been doing the Games Workshop hobby for 22 years and for about 20 of them have been immersed in the Warhammer 40,000 universe. And 8 years of that I have been collecting Ultramarines. I have two full companies in fact. Not that I’m obsessive or anything.

So ’40kishness’ is a very important to me as there’s been a few Warhammer 40,000 titles over the years and although they’ve had various levels of success – the most successful up to this point being the Dawn of War series – and for me they’ve never quite got the 40kishness right. They’ve come pretty damn close, but it never felt right.

Space Marine had some pretty high expectations to meet. Not just for the look of the Space Marines, to how they moved, the weapons, the buildings. Pretty much everything. And, all things considered Relic did a pretty good job. The Space Marines especially look awesome. The world they created is very loyal to the Warhammer 40,000 universe. My problem with Dawn of War was that the environments always felt a little improvised. An after thought almost. But in Space Marine the environments are well thought out and massive. The sense of scale is there in spades. High vaulted ceilings, cathedral-like chambers and massive open spaces. The other thing that really impressed me was the little details. Elements of the plastic scenery kits popping up on walls and consoles. The door controls match those on the kits too. The aquila stamped on everything is a nice touch too.

The plot is suitably 40kish too. Forgeworld comes under Ork invasion, 3 Space Marines are dispatched. Between them much stuff is broken. I really liked the fact that only 3 marines were initially sent seeing as a battle company could reclaim a star system. It felt like the person holding the pen really understood the universe he or she was writing about. And I’m grateful for that fact. They also managed to capture the menace of both the Orks and the Chaos factions. And neither one felt comical, something Dawn of War can’t claim.

There’s a couple of conventions don’t quite work for me. How you get new weapons is daft as, as the game goes on, discarded weapons are scattered about to allow you to re-arm. One or the other if you please Mr Games Developer. Also the ability to carry 4 weapons s a perculiar departure from the current 2 weapon convention of just about every shooter around. It allows you to have a variety of weapons to choose from, but as weapons are scattered about the levels there’s really no point in forcing players to make a choice because there will never be a part of the game that a bolter won’t get you through it, let alone a plasma gun or lascannon.

As you’re hopefully aware Space Marine is a third person shooter, a first for a Games Workshop game. And it works rather well, allowing the player to view the entire landscape. I will say, though, that the camera isn’t always a team player and its angle will mean that sometimes you get stuck on the tiniest piece of rubble that you can’t quite see or, when the combat gets really nasty, the camera will focus on Captain Titus’ chest. Don’t get me wrong, it’s a terribly heroic and manly chest but I’d much rather see the thing trying to cave my skull in.

One of the biggest draws of this game was the boast that the flow between ranged and melee combat was seamless. And it is. Wonderfully, brutally, violently so. In fact, whether by design or by accident, the gameplay captures the nature of war in the Warhammer 40,000 universe perfectly. It’s an exhilarating thing; standing your ground whilst hordes of Orks rush you. If you’re lucky you’ll manage to empty 2 clips into those green-skinned bastards before they’re amongst you and then it’s down to your wits and how hard you can hammer the X button. Which is awesome.

Space Marine also features execution moves which are utterly spectacular and a key part of the way the game is played. As you take damage, and you will, you can perform executions, by stunning your opponent then kicking seven shades of shit out of him, to regain your health. The intention being to force you into brutal melee. The only other way is to unleash your ‘fury’ which is essentially like a combo-metre and filled by killing things. Once activated you become faster and more devastating than just about anything. It also regenerates your health. I did find, though, that it’s so rarely needed and I find myself reluctant to use it unless absolutely necessary just in case something bigger than me rocked up. But when it happens it is an insane amount of fun. I managed to take on 3 Nobz at once whilst under the influence of fury. I actually felt bad for them. The last one to fall I actually managed to stun then pin it to the flow with my power axe then twist its head off its neck. I shit you not, I’ve been playing video games for 27 years and that was the single greatest moment of gaming I’ve ever had.

The toys that Space Marine brings to the party gives you plenty to smile about, including a jump pack that allows you to deliver a ground shattering drop attack, and a thunder hammer. And yes it is as awesome as you imagine it is. The choice of ranged weapons will also get most 40k players hot and hard; from the trusty bolter to the meltagun, which literally evaporates things. The heavy bolter and autocannon are also a silly amount of fun. I now know what ‘drunk with power’ means. Plus there’s no shortage of enemies to point them at. But this actually brings me to my first irritation. The damage mechanic when it comes to ranged combat seems a little broken. Now this is either down to the developers trying to make the game challenging or having not read the Ork codex. Ranged fire does an alarming amount of damage to your plucky Space Marine which is strange for a game that encourages you to run head long into the fray because by the time you get there you’re often in no fit state to do anything. The reality is standing your ground, often times behind the huge amounts of cover (considering it isn’t a cover based shooter) trying to pick off the ranged fuckers leaving you clear to get stuck in. Which actually gets kinda dull, and if it weren’t for the plot moving things forward the game would get old very quickly.

Considering this is a game for fans the ranged combat lets it down a little bit. For example, you can take an Ork Boy down with two bolt rounds to the head. A Tank Busta, which is no different to a regular Ork other than its armament , can take half a magazine to drop. I could forgive the game if it applies to just ‘Ard Boyz but it doesn’t. And considering the frequency of the Tank Bustas and the number of rockets they fire, it’s a pain in the arse. I was also eagerly awaiting the use of the lascannon in the hope that I’d get the opportunity to blow up vehicles and the like but it’s used primarily as a sniper rifle which is as stupid as it is disappointing. That’s not to say I haven’t used it repeatedly during play but it’s an easy option and, because of its power, you find yourself taking it over the other weapons available.

To be fair the weapons, generally are really satisfying to use. The tremendous amounts of blood produced by a bolt shell going through someones head is quite rewarding in a depraved sort of way but you can’t help but thrive on it. The sheer amount of destruction you can unleash on your foes is intoxicating. And because of the execution moves you can perform giving you those often game saving health boosts you feel as invincible as you should as a Space Marine and something so important to capture to make this game a success. A Space Marine can sustain huge amounts of damage to their bodies before they die. Add a fucking massive suit of power armour over the top of that and you have a post human that can put their fist through tank armour. If you’re going to go striding through a war-torn world with a fire arm that fires mass reactive ammunition you need to feel like a double hard bastard. And Space Marine really delivers on that expectation.

Where it does fall a bit flat is the aforementioned glitchy engine so you will get stuck on the seemingly harmless bits of detritus or the area of effect for the cover you’re standing behind will extend past it so your precious lascannon shot hits a solid wall of nothing instead of the target the scope is telling you is under the cross hairs. I discarded a spent heavy bolter and it became an immovable, impassable object but a fellow Space Marine was able to walk right through a solid metal container. And that’s the real disappointment of the game. You have two Space Marines follow you around for the duration of the game. In theory they are just as fast, just as skilled and just as deadly as you. But they’re not. They’re rubbish. I could live with the fact that they kill nothing, ever, if only they’d use themselves as human shields because they’re immune to every single form of damage. And you can’t help but be resentful of that. Every time a grenade gets tossed at your feet you have to run in the opposite direction like a little bitch (and it will happen a lot) but your sub-ordinates stand there and take it like men, staring gormlessly at you. Presumably wondering how the hell you made it to captain.

In a word? Beautiful. Pretty much everything that moves and shoots has been so loving created. The Space Marines themselves look incredible. If I’m honest, Space Marine is how the Ultramarines movie should have looked. The attention to detail on the armour, the faces, how they move, how they hold their gun when they sprint has all been so carefully considered and translates through to the gameplay. You feel as massive and as powerful as you should.

Similarly, the Orks are loping, brutal beasts and they, in fairness steal the show. Orks in previous Games Workshop games looked rubbish. Exaggerated jaws, spikey teeth that looked like they’d been drawn by children. In Space Marine the Orks look real. Relic has really thought about how these creatures, based on the Games Workshop’s realisation of them, would move and fight. But their features are amazingly animated.

Nothing that moves in this game will disappoint you. Even the wisps of sand caught in the wind look lovely. To be fair, the buildings, rubble, debris, sand, pipes, Roks, etc are all beautifully realised, it’s an incredible environment to behold and encourages you to explore, which is just as well as you’ll never find all the Servo Skulls if you don’t.

In the interests of balance, there’s a couple of little bits that disappoint, like the Adeptus Mechanicus seal on the walls just being a graphic rather than a 3-dimensional polygon structure. It’s a small niggle but it’s just a shame when things look better from a distance. Generally though, the world looks as it should. Knackered. Everything is broken, torn down, burnt, crumbling or in a state of decay and it looks brilliant. Especially when it constrasts to clear skies and the sun shining in the sky. It’s a slightly twisted contrast but it works and works really really well.

In Conclusion
Space Marine really is an excellent game. Yes it has a few niggles and you can often find your arrogant sense of immortality challenged by a shoota boy but not, strangely, by a Chaos Havoc with a plasma cannon, but what Space Marine is an enormous amount of fun and the first game that has successfully captured the incredible universe that the Games Workshop has created around the Warhmmer 40,000 game.

The combat is fast, visceral and enough of a challenge that you’ll thrive on your successes. Especially when you take on two dozen Orks at once and come out the other side drenched in blood and a little battered but utterly unbowed. I’d actually go so far as to say that Space Marine is quite a special game because it represents a massive leap forward not just for gaming by for Games Workshop’s evolution and its video game projects in the future. This will be the benchmark.

It’s not perfect. The little glitches can irritate and I’m not yet convinced of the replay value as finding all the servo skulls isn’t enough to make you slug your way through that war-torn world all over again. However, the totally bonkers level of action and combat will.

Were I the kind of person to give a game a score I’d give it a solid 8 out of 10 and I’ll end to say this; if you love 40k buy this game. If you don’t love 40k buy this game anyway because you won’t find a more action packed gaming experience anywhere else.